I'm trying to test a UDP program on what happens if it receives data with a bad UDP checksum. Strangely, it seems to have no effect, and the payload is received successfully, at least on OS X via the loopback interface.
An example is below, where data is sent using SOCK_RAW
+ IPPROTO_UDP
, specifying the checksum manually to something incorrect, and received using SOCK_DGRAM
.
import asyncio
import socket
import struct
async def server():
with \
socket.socket(
socket.AF_INET, socket.SOCK_DGRAM
) as sock:
sock.setblocking(False)
sock.bind(('', 4567))
payload = await loop.sock_recv(sock, 512)
print(payload) # Prints b'somedata'
async def main():
asyncio.ensure_future(server())
await asyncio.sleep(0)
with socket.socket(
family=socket.AF_INET, type=socket.SOCK_RAW, proto=socket.IPPROTO_UDP,
) as sock:
local_ip = '127.0.0.1'
src_port = 4566
dest_port = 4567
payload = b'somedata'
length = 8 + len(payload)
checksum = 3 # 3 is not the right checksum
header_bad_checksum = struct.pack('!4H', src_port, dest_port, length, checksum)
sock.sendto(header_bad_checksum + payload, (local_ip, 4567))
await asyncio.sleep(1)
loop = asyncio.get_event_loop()
loop.run_until_complete(main())
loop.close()
Why is this? I would have expected the payload to be ignored.
The Wireshark dump of this UDP message is below, showing that (in this case) the checksum is 3.