如何通过点击一个JButton添加的JPanel?(How to add JPanel by cli

2019-07-17 12:21发布

我试图创建一个小的图形用户界面,它有2个Jbutton将和2个JPanels与他们每个人的一些绘图动画。 默认情况下,它必须显示第一的JPanel,并通过点击第二的JButton我想看看我的第二个JPanel的。 所以:我创建的JFrame,Panel1的和是Panel2,在那里我有我的画动画,创建Button1的和Button2的,并增加他们的ActionListeners。 我也有mainPanel中其中有一个字段变量i。 通过改变这个“我”我的构造函数添加到mainPanel中任Panel1的(默认)或者是Panel2(通过点击我将jButton2改变我)。 比我这个mainPanel中添加到我的框架。 所以我的问题:在类的mainPanel我有refreshMe方法,我应该怎么写那里,以我的GUI正常工作? 谢谢。 这里是我的代码:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class GuiTest {

    public static void main(String[] args) {
        JFrame f = new JFrame();
        MainPanel myPanel = new MainPanel();
        f.add(myPanel);
        Button1 button1 = new Button1();
        Button2 button2 = new Button2();
        myPanel.add(button1);
        myPanel.add(button2);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.pack();
        f.setVisible(true);
    }
}

class MainPanel extends JPanel {
    Panel1 p1 = new Panel1();
    Panel2 p2 = new Panel2();
    public int i = 1;  //this is being changed later by clicking JButton
    // I use this setter later in actionPerformed in order to change i
    public void setI(int i) {
        this.i = i;
    }

    MainPanel() { 
        if (i == 1) {
            this.add(p1);
        }
        if (i == 2) {
            this.add(p2);
        }
    }

    public void refreshMe() {
        // Need some help here:
        // I don't know what should I write, how to make a repaint of myPanel?
        System.out.println("just test, if the method refreshMe working by clicking some button");
    }
}

class Panel1 extends JPanel {

    public Panel1() {
        this.setBackground(Color.BLUE);
        // a lot of drawing stuff going on here
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(200, 200);
    }
}

class Panel2 extends JPanel {

    public Panel2() {
        this.setBackground(Color.GREEN);
        // a lot of drawing stuff going on here
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(200, 200);
    }

}

class Button1 extends JButton {
    MainPanel someObj1 = new MainPanel();

    Button1() {
        setText("Show Annimation A");
        addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                someObj1.setI(1);
                System.out.println("The variable i is now: " + someObj1.i);
                someObj1.refreshMe();

            }
        });
    }

}

class Button2 extends JButton {
    MainPanel someObj2 = new MainPanel();

    Button2() {
        setText("Show Annimation B");
        addActionListener(new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                someObj2.setI(2);
                System.out.println("The variable i is now: " + someObj2.i);
                someObj2.refreshMe();
            }
        });

    }

}

Answer 1:

为了反映添加/移除或调整大小部件,其上形成可视容器呼叫之后改变revalidate()repaint()添加/移除或调整所述部件后的容器的实例。

虽然这不会在你的代码工作,主要的理由是一个JButton类中重新创建的新实例MainPanel的时候,其实2个JButtons要共享正在使用(你可以传递的mainPanel实例的单个实例JButton小号构造函数,但你真不该延伸JButton除非添加自定义功能):

class Button2 extends JButton {
    MainPanel someObj2 = new MainPanel();//you create an instance of MainPanel which isnt even showing and than do changes on that, this way you will never see any of the changes

    Button2() {
    }
}

在你的代码的一些其他建议:

  • 不要延长JButton不必要的类,只需创建一个实例JButton像你这样用JFrame上调用方法JButton实例。

  • 不要忘记创建/操作上Swing组件Event Dispatch Thread ,通过SwingUtilities.invokeLater(..)块,阅读这里更多。

这里是你的代码固定(以上建议ECT实现):

import java.awt.Color;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class Test {

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                JFrame f = new JFrame();

                final MainPanel myPanel = new MainPanel();
                f.add(myPanel);

                JButton button1 = new JButton("Show Animation A");
                JButton button2 = new JButton("Show Animation B");

                button1.addActionListener(new ActionListener() {
                    @Override
                    public void actionPerformed(ActionEvent e) {
                        myPanel.setI(1);
                        System.out.println("The variable i is now: " + myPanel.i);
                        myPanel.refreshMe();
                    }
                });
                button2.addActionListener(new ActionListener() {
                    @Override
                    public void actionPerformed(ActionEvent e) {
                        myPanel.setI(2);
                        System.out.println("The variable i is now: " + myPanel.i);
                        myPanel.refreshMe();
                    }
                });

                myPanel.add(button1);
                myPanel.add(button2);
                myPanel.checkPanel();

                f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

                f.pack();
                f.setVisible(true);
            }
        });
    }
}

class MainPanel extends JPanel {

    Panel1 p1 = new Panel1();
    Panel2 p2 = new Panel2();
    public int i = 1;  //this is being changed later by clicking JButton
    // I use this setter later in actionPerformed in order to change i

    public void setI(int i) {
        this.i = i;
    }

    public void refreshMe() {
        checkPanel();

        revalidate();
        repaint();
        // Need some help here:
        // I don't know what should I write, how to make a repaint of myPanel?
        System.out.println("just test, if the method refreshMe working by clicking some button");
    }

    public void checkPanel() {
        if (i == 1) {
            this.add(p1);
            this.remove(p2);//or it will remain there as this is default flowlayout
        } else if (i == 2) {
            this.add(p2);
            this.remove(p1);
        }
    }
}

class Panel1 extends JPanel {

    public Panel1() {
        this.setBackground(Color.BLUE);
        // a lot of drawing stuff going on here
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(200, 200);
    }
}

class Panel2 extends JPanel {

    public Panel2() {
        this.setBackground(Color.GREEN);
        // a lot of drawing stuff going on here
    }

    @Override
    public Dimension getPreferredSize() {
        return new Dimension(200, 200);
    }
}

然而编号建议简单的东西,幸好你有2种选择:

1)使用CardLayout这将允许你在单一的多个部件之间翻转JFrame /容器。

这里是我做了一个例子:

import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class Test {

    private final static String PANEL1 = "panel 1";
    private final static String PANEL2 = "panel 2";

    public Test() {
        initComponents();
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                new Test();
            }
        });
    }

    private void initComponents() {
        JFrame frame = new JFrame();
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        JPanel panel1 = new JPanel();
        panel1.add(new JLabel("Panel 1"));

        JPanel panel2 = new JPanel();
        panel2.add(new JLabel("Panel 2"));

        //Create the panel that contains the "cards".
        final JPanel cards = new JPanel(new CardLayout());
        cards.add(panel1, PANEL1);
        cards.add(panel2, PANEL2);

        //create button to allow chnage to next card
        JButton buttonNext = new JButton(">");
        buttonNext.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent ae) {
                CardLayout cl = (CardLayout) (cards.getLayout());//get cards
                cl.next(cards);
            }
        });

        //create button to allow chnage to previous card
        JButton buttonPrev = new JButton("<");
        buttonPrev.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent ae) {
                CardLayout cl = (CardLayout) (cards.getLayout());//get cards
                cl.previous(cards);
            }
        });

        //create panel to hold buttons which will allow switching between cards
        JPanel buttonPanel = new JPanel();
        buttonPanel.add(buttonPrev);
        buttonPanel.add(buttonNext);


        frame.add(cards);
        frame.add(buttonPanel, BorderLayout.SOUTH);

        frame.pack();
        frame.setVisible(true);
    }
}

2)使用removeAll()技术,即调用frame.getContentPane().removeAll()将目前取消对所有组件JFrame ,比添加新的内容,并呼吁revalidate()repaint()也可能要添加pack()在那里)在JFrame实例,以反映变化。 虽然编号建议CardLayout



Answer 2:

我想你可以只使用CardLayout来实现你的函数。 请参考这里



文章来源: How to add JPanel by clicking JButton?