I've managed to discover Gilles Khouzam's playback implementation for WAV files in Silverlight 3 and while that would be the majority of the battle, I'm stuck on a final detail: how do I pull a wav file from the web some place and then feed it into his WaveMediaStreamSource for playback?
Here's the closest I've come:
public MainControl()
{
// Required to initialize variables
InitializeComponent();
PlayButton.Click += PlayButtonClicked;
}
private void PlayButtonClicked(object sender, RoutedEventArgs e)
{
HttpWebRequest request = (HttpWebRequest) WebRequest.Create(@"soundfile.wav");
request.BeginGetResponse(ReadCallback, request);
}
private void ReadCallback(IAsyncResult asynchronousResult)
{
HttpWebRequest request = (HttpWebRequest)asynchronousResult.AsyncState;
HttpWebResponse response = (HttpWebResponse)request.EndGetResponse(asynchronousResult);
WaveMediaStreamSource wavMss = new WaveMediaStreamSource(response.GetResponseStream());
MediaPlayer.SetSource(wavMss);
}
Edit: It turns out the problem had to do with HttpWebRequest. Changing the code to:
public MainPage()
{
InitializeComponent();
WebClient webClient = new WebClient();
webClient.OpenReadCompleted += new OpenReadCompletedEventHandler(webClient_OpenReadCompleted);
webClient.OpenReadAsync(new Uri(@"http://www.russellmyers.com/somefile.wav", UriKind.Absolute));
}
void webClient_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e)
{
WaveMediaStreamSource wavMss = new WaveMediaStreamSource(e.Result);
Debug.WriteLine("Setting source...");
Media.SetSource(wavMss);
}
Works fine. This makes sense too after reading Shawn Wildermuth's article on the differences. I would like to get HttpWebRequest working though because it won't be done on the UI thread.