I'm trying to have a value who is between 0 and the size of my screen. So i did it like this :
let sizeX = Int(CGRectGetMaxX(self.frame))
let sizeY = Int(CGRectGetMaxY(self.frame))
var randomX = CGFloat(arc4random()) % sizeX
var randomY = CGFloat(arc4random()) % sizeY
self.touchButton.position = CGPointMake(randomX, randomY)
I have this error :
could not find an overload for '%' that accepts the supplied arguments
I need this to randomize the position of an SkSpriteNode, maybe is there a better solution ?
Thank you
Convert the value that arc4random()
returns to an Int and then convert the whole expression to a CGFloat:
var randomX = CGFloat(Int(arc4random()) % sizeX)
var randomY = CGFloat(Int(arc4random()) % sizeY)
self.touchButton.position = CGPointMake(randomX, randomY)
let sizeX = Int(CGRectGetMaxX(self.frame))
let tempRandX = Int(arc4random_uniform(sizeX))
var randomX = CGFloat(temptRandomX)
let sizeY = Int(CGRectGetMaxY(self.frame))
let tempRandY = Int(arc4random_uniform(sizeY))
var randomY = CGFloat(temptRandomY)
self.touchButton.position = CGPointMake(randomX, randomY)
Use this instead. Also tested it.
this should do it
let sizeX = UInt32(CGRectGetMaxX(self.frame))
let randomX = CGFloat(arc4random_uniform(sizeX))
let sizeY = UInt32(CGRectGetMaxY(self.frame))
let randomY = CGFloat(arc4random_uniform(sizeY))
self.touchButton.position = CGPointMake(randomX, randomY)