My whole application is in portrait
mode. I just want to use one view controller in landscape
mode (left).
func application(application: UIApplication, supportedInterfaceOrientationsForWindow window: UIWindow?) -> UIInterfaceOrientationMask
{
if let _navigationController = window?.rootViewController as? UINavigationController {
if _navigationController.topViewController is FullScreenPlayerVC {
return UIInterfaceOrientationMask.LandscapeLeft
}
}
return UIInterfaceOrientationMask.Portrait
}
This is my controller A
override func shouldAutorotate() -> Bool
{
return true
}
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask
{
return UIInterfaceOrientationMask.Portrait
}
Now i push Controller B. This is my controller B
override func viewDidAppear(animated: Bool)
{
super.viewDidAppear(animated)
let value = UIInterfaceOrientation.LandscapeLeft.rawValue
UIDevice.currentDevice().setValue(value, forKey: "orientation")
}
override func shouldAutorotate() -> Bool
{
return true
}
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask
{
return UIInterfaceOrientationMask.Landscape
}
It works as per my requirement when i push controller B while holding my device in portrait mode but if i am holding my phone in landscape left already.
It does not perform desired action. Searched a lot about it but not able to find the solution yet.
I have tried many solutions but nothings working fine.
This is a generic solution for your problem and others related.
1. Create auxiliar class UIHelper and put on the following methods:
/**This method returns top view controller in application */
class func topViewController() -> UIViewController?
{
let helper = UIHelper()
return helper.topViewControllerWithRootViewController(rootViewController: UIApplication.shared.keyWindow?.rootViewController)
}
/**This is a recursive method to select the top View Controller in a app, either with TabBarController or not */
private func topViewControllerWithRootViewController(rootViewController:UIViewController?) -> UIViewController?
{
if(rootViewController != nil)
{
// UITabBarController
if let tabBarController = rootViewController as? UITabBarController,
let selectedViewController = tabBarController.selectedViewController {
return self.topViewControllerWithRootViewController(rootViewController: selectedViewController)
}
// UINavigationController
if let navigationController = rootViewController as? UINavigationController ,let visibleViewController = navigationController.visibleViewController {
return self.topViewControllerWithRootViewController(rootViewController: visibleViewController)
}
if ((rootViewController!.presentedViewController) != nil) {
let presentedViewController = rootViewController!.presentedViewController;
return self.topViewControllerWithRootViewController(rootViewController: presentedViewController!);
}else
{
return rootViewController
}
}
return nil
}
2. Create a Protocol with your desire behavior, for your specific case will be landscape.
protocol orientationIsOnlyLandscape {}
Nota: If you want, add it in the top of UIHelper Class.
3. Extend your View Controller
In your case:
class B_ViewController: UIViewController,orientationIsOnlyLandscape {
....
}
4. In app delegate class add this method:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
let presentedViewController = UIHelper.topViewController()
if presentedViewController is orientationIsOnlyLandscape {
return .landscape
}
return .portrait
}
Final Notes:
- If you that more class are in landscape mode, just extend that
protocol.
- If you want others behaviors from view controllers, create other protocols and follow the same structure.
- This example solves the problem with orientations changes after push
view controllers