I need to do a deep copy in Silverlight, which I can do with the tried and tested serialize/deserialize approach. The copied objects aren't exact clones - they need to have some of their properties modified on the copy.
I should be able to do something like this:
[OnDeserialized()]
public void OnDeserializedMethod(StreamingContext context)
{
if (context.State == StreamingContextStates.Clone)
{
//stuff
}
}
where the StreamingContext
is set up using a NetDataContractSerializer
:
NetDataContractSerializer ds = new NetDataContractSerializer(new StreamingContext(StreamingContextStates.Clone));
Silverlight doesn't have a NetDataContractSerializer
though :-(.
So is there any way I can set the StreamingContext
on the DataContractSerializer
to give me something to work with? I can't just blindly apply my changes to every serialize operation, it's only on the specific case of a copy.
Or, alternatively, is there another method that gives me similar hooks into the (de)serialization process so I can play with the data?
(I've looked into implementing IDataContractSurrogate
but a) it was painful and b) Silverlight doesn't have one of those either...)