I'm trying to make a small Mosaic programm, that draws squares randomly all over the JPanel. I want to make it so, that it draws every 0,2 sec 1 square (not all at once), but so far i can make only it to draw all at once with a while loop. I have tried with ActionListener and Timer, but i found out, that i cant pass the same Graphics g to ActionListener. Then i tried with Thread.Sleep(200) but then the app froze. Now i have tried with System.currentTimeMillis(); but its same as with Threads... Searched all over the internet but didnt find anything that works.
Main:
import javax.swing.JApplet;
public class Main extends JApplet{
public void init(){
setSize(500, 300);
Mosaic mosaic = new Mosaic();
setContentPane(mosaic);
}
}
App:
import java.awt.Color;
import java.awt.Graphics;
import java.util.Random;
import javax.swing.JPanel;
public class Mosaic extends JPanel{
private int width, height;
private int ruut; // square
private int w = width / 2, h = height / 2; // middle of the app
Random rand = new Random();
Color color;
public Mosaic(){
this(500, 300, 10);
}
public Mosaic(int width, int height, int ruut){
this.width = width;
this.height = height;
this.ruut = ruut;
setBackground(Color.BLACK);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
//draws random squares
while (true) {
moveNext(g);
wait(200);
}
}
//delay n millisec
public void wait(int n){
long t0, t1;
t0 = System.currentTimeMillis();
do {
t1 = System.currentTimeMillis();
} while ((t1 - t0) < n);
}
//next square
public void moveNext(Graphics g){
int r = rand.nextInt(4);
switch (r) {
case 1:
h += ruut;
wallTest();
break;
case 2:
h -= ruut;
wallTest();
break;
case 3:
w -= ruut;
wallTest();
break;
case 4:
w -= ruut;
wallTest();
break;
}
color = new Color(0, rand.nextInt(255-50)+50, 0);
g.setColor(color);
g.fillRect(w, h, ruut, ruut);
}
public void wallTest(){
if (h > height){
h = 0;
}
if (h < 0){
h = height;
}
if (w > width){
w = 0;
}
if (w < 0){
w = width;
}
}
}