As far as I can tell, the requirements on an allocator to be used with STL
containers are laid out in Table 28 of section 17.6.3.5 of the C++11 standard.
I'm a bit confused about the interaction between some of these requirements.
Given a type X
that is an allocator for type T
, a type Y
that is "the
corresponding allocator class" for type U
, instances a
, a1
, and a2
of
X
, and an instance b
of Y
, the table says:
The expression a1 == a2
evaluates to true
only if storage allocated
from a1
can be deallocated by a2
, and vice versa.
The expression X a1(a);
is well-formed, doesn't exit via an exception,
and afterward a1 == a
is true.
The expression X a(b)
is well-formed, doesn't exit via an exception, and
afterward a == b
.
I read this as saying that all allocators must be copy-constructible in such a
way that the copies are interchangeable with the originals. Worse, the same
true across type boundaries. This seems to be a pretty onerous requirement; as
far as I can tell, it makes impossible a large number of types of allocators.
For example, say I had a freelist class that I wanted to use in my allocator,
in order to cache freed objects. Unless I'm missing something, I couldn't
include an instance of that class in the allocator, because the sizes or
alignments of T
and U
might differ and therefore the freelist entries are
not compatible.
My questions:
Are my interpretations above correct?
I've read in a few places that C++11 improved support for "stateful
allocators". How is that the case, given these restrictions?
Do you have any suggestions for how to do the sort of thing I'm trying to
do? That is, how do I include allocated-type-specific state in my allocator?
In general, the language around allocators seems sloppy. (For example, the
prologue to Table 28 says to assume that a
is of type X&
, but some of the
expressions redefine a
.) Also, at least GCC's support is non-conformant.
What accounts for this weirdness around allocators? Is it just an infrequently
used feature?
1) Are my interpretations above correct?
You are right that your free-list might not be a good fit for allocators, it need be able to handle multiple sizes (and alignments) to fit. That's a problem for the free-list to solve.
2) I've read in a few places that C++11 improved support for "stateful allocators". How is that the case, given these restrictions?
It is not so much improved, than born. In C++03 the standard only nudged implementers toward providing allocators which could support non-equal instances and implementers, effectively making stateful allocators non-portable.
3) Do you have any suggestions for how to do the sort of thing I'm trying to do? That is, how do I include allocated-type-specific state in my allocator?
Your allocator may have to be flexible, because you are not supposed to know exactly what memory (and what types) it is supposed to allocate. This requirement is necessary to insulate you (the user) from the internals of some of the container that uses the allocator such as std::list
, std::set
or std::map
.
You can still use such allocators with simple containers such as std::vector
or std::deque
.
Yes, it is a costly requirement.
4) In general, the language around allocators seems sloppy. (For example, the prologue to Table 28 says to assume that a is of type X&, but some of the expressions redefine a.) Also, at least GCC's support is non-conformant. What accounts for this weirdness around allocators? Is it just an infrequently used feature?
The Standard in general is not exactly easy to read, not only allocators. You do have to be careful.
To be pedant, gcc does not support allocators (it's a compiler). I surmise that you are speaking about libstdc++ (the Standard Library implementation shipped with gcc). libstdc++ is old, and thus it was tailored to C++03. It has been adapted toward C++11, but is not fully conformant yet (still uses Copy-On-Write for strings, for example). The reason is that libstdc++ has a huge focus on binary compatibility, and a number of changes required by C++11 would break this compatibility; they must therefore be introduced carefully.
Equality of allocators does not imply that they must have exactly the same internal state, only that they must both be able to deallocate memory that was allocated with either allocator. Cross-type equality of allocators a == b
for an allocator a
of type X
and allocator b
of type Y
is defined in table 28 as "same as a == Y::template rebind<T>::other(b)
". In other words, a == b
if memory allocated by a
can be deallocated by an allocator instantiated by rebinding b
to a
's value_type
.
Your freelist allocators need not be able to deallocate nodes of arbitrary type, you only need to ensure that memory allocated by FreelistAllocator<T>
can be deallocated by FreelistAllocator<U>::template rebind<T>::other
. Given that FreelistAllocator<U>::template rebind<T>::other
is the same type as FreelistAllocator<T>
in most sane implementations, this is fairly easy to achieve.
Simple example (Live demo at Coliru):
template <typename T>
class FreelistAllocator {
union node {
node* next;
typename std::aligned_storage<sizeof(T), alignof(T)>::type storage;
};
node* list = nullptr;
void clear() noexcept {
auto p = list;
while (p) {
auto tmp = p;
p = p->next;
delete tmp;
}
list = nullptr;
}
public:
using value_type = T;
using size_type = std::size_t;
using propagate_on_container_move_assignment = std::true_type;
FreelistAllocator() noexcept = default;
FreelistAllocator(const FreelistAllocator&) noexcept {}
template <typename U>
FreelistAllocator(const FreelistAllocator<U>&) noexcept {}
FreelistAllocator(FreelistAllocator&& other) noexcept : list(other.list) {
other.list = nullptr;
}
FreelistAllocator& operator = (const FreelistAllocator&) noexcept {
// noop
return *this;
}
FreelistAllocator& operator = (FreelistAllocator&& other) noexcept {
clear();
list = other.list;
other.list = nullptr;
return *this;
}
~FreelistAllocator() noexcept { clear(); }
T* allocate(size_type n) {
std::cout << "Allocate(" << n << ") from ";
if (n == 1) {
auto ptr = list;
if (ptr) {
std::cout << "freelist\n";
list = list->next;
} else {
std::cout << "new node\n";
ptr = new node;
}
return reinterpret_cast<T*>(ptr);
}
std::cout << "::operator new\n";
return static_cast<T*>(::operator new(n * sizeof(T)));
}
void deallocate(T* ptr, size_type n) noexcept {
std::cout << "Deallocate(" << static_cast<void*>(ptr) << ", " << n << ") to ";
if (n == 1) {
std::cout << "freelist\n";
auto node_ptr = reinterpret_cast<node*>(ptr);
node_ptr->next = list;
list = node_ptr;
} else {
std::cout << "::operator delete\n";
::operator delete(ptr);
}
}
};
template <typename T, typename U>
inline bool operator == (const FreelistAllocator<T>&, const FreelistAllocator<U>&) {
return true;
}
template <typename T, typename U>
inline bool operator != (const FreelistAllocator<T>&, const FreelistAllocator<U>&) {
return false;
}
I read this as saying that all allocators must be copy-constructible in such a way that the copies are interchangeable with the originals. Worse, the same true across type boundaries. This seems to be a pretty onerous requirement; as far as I can tell, it makes impossible a large number of types of allocators.
It is trivial to meet the requirements if allocators are a lightweight handle onto some memory resource. Just don't try to embed the resource inside individual allocator objects.
For example, say I had a freelist class that I wanted to use in my allocator, in order to cache freed objects. Unless I'm missing something, I couldn't include an instance of that class in the allocator, because the sizes or alignments of T and U might differ and therefore the freelist entries are not compatible.
[allocator.requirements] paragraph 9:
An allocator may constrain the types on which it can be instantiated and the arguments for which its construct
member may be called. If a type cannot be used with a particular allocator, the allocator class or the call to construct
may fail to instantiate.
It's OK for your allocator to refuse to allocate memory for anything except a given type T
. That will prevent it being used in node-based containers such as std::list
which need to allocate their own internal node types (not just the container's value_type
) but it will work fine for std::vector
.
That can be done by preventing the allocator being rebound to other types:
class T;
template<typename ValueType>
class Alloc {
static_assert(std::is_same<ValueType, T>::value,
"this allocator can only be used for type T");
// ...
};
std::vector<T, Alloc<T>> v; // OK
std::list<T, Alloc<T>> l; // Fails
Or you could only support types that can fit in sizeof(T)
:
template<typename ValueType>
class Alloc {
static_assert(sizeof(ValueType) <= sizeof(T),
"this allocator can only be used for types not larger than sizeof(T)");
static_assert(alignof(ValueType) <= alignof(T),
"this allocator can only be used for types with alignment not larger than alignof(T)");
// ...
};
- Are my interpretations above correct?
Not entirely.
- I've read in a few places that C++11 improved support for "stateful allocators". How is that the case, given these restrictions?
The restrictions before C++11 were even worse!
It is now clearly specified how allocators propagate between containers when copied and moved, and how various container operations behave when their allocator instance is replaced by a different instance that might not compare equal to the original. Without those clarifications it was not clear what was supposed to happen if e.g. you swapped two containers with stateful allocators.
- Do you have any suggestions for how to do the sort of thing I'm trying to do? That is, how do I include allocated-type-specific state in my allocator?
Don't embed it directly in the allocator, store it separately and have the allocator refer to it by a pointer (possibly smart pointer, depending on how you design the lifetime management of the resource). The actual allocator object should be a lightweight handle on to some external source of memory (e.g. an arena, or pool, or something managing a freelist). Allocator objects that share the same source should compare equal, this is true even for allocators with different value types (see below).
I also suggest that you don't try to support allocation for all types if you only need to support it for one.
- In general, the language around allocators seems sloppy. (For example, the prologue to Table 28 says to assume that a is of type X&, but some of the expressions redefine a.)
Yes, as you reported at https://github.com/cplusplus/draft/pull/334 (thanks).
Also, at least GCC's support is non-conformant.
It's not 100%, but will be in the next release.
What accounts for this weirdness around allocators? Is it just an infrequently used feature?
Yes. And there's a lot of historical baggage, and it's difficult to specify to be widely useful. My ACCU 2012 presentation has some details, I'll be very surprised if after reading that you think you can make it simpler ;-)
Regarding when allocators compare equal, consider:
MemoryArena m;
Alloc<T> t_alloc(&m);
Alloc<T> t_alloc_copy(t_alloc);
assert( t_alloc_copy == t_alloc ); // share same arena
Alloc<U> u_alloc(t_alloc);
assert( t_alloc == u_alloc ); // share same arena
MemoryArena m2
Alloc<T> a2(&m2);
assert( a2 != t_alloc ); // using different arenas
The meaning of allocator equality is that the objects can free each other's memory, so if you allocate some memory from t_alloc
and (t_alloc == u_alloc)
is true
, then it means you can deallocate that memory using u_alloc
. If they're not equal, u_alloc
can't deallocate memory that came from t_alloc
.
If you just have a freelist where any memory can get added to any other freelist then maybe all your allocator objects would compare equal to each other.