I've been playing around a bit with the new js interop of dart. So far everything was very straight-forward. But one thing I'm not sure about is how to deal with js stuff like this:
MathJax.Hub.Config({
showProcessingMessages: false,
showMathMenu: false
.. many other different options
});
I can translate the MathJax.Hub.Config part:
@JS('MathJax') external MathJaxClass get MathJax;
class MathJaxClass {
external HubClass get Hub;
}
@JS('MathJax.Hub')
class HubClass {
external void Config(options);
}
But now I would like to have the options
argument of Config
function to be a Dart Object. I'm not sure how to do this. The only way, I can get something working is with a Map
:
MathJax.Hub.Config(new JsObject.jsify({
'showProcessingMessages': false,
'showMathMenu': false
}));
But this is surely not ideal. Any ideas?
Since a recent update the @anonymous
annotation is used to create JS objects from Dart classes instead of a factory constructor.
@JS()
@anonymous
class Config {
external bool get showProcessingMessages;
external set showProcessingMessages(bool value);
external bool get showMathMenu;
external set showMathMenu(bool value);
}
MathJax.Hub.Config(new Config()
..showProcessingMessages= false
..showMathMenu = false
}));
The syntax is as follows:
@anonymous
@JS()
class Config {
external bool get showProcessingMessages;
external bool get showMathMenu;
external factory Config({bool showProcessingMessages, bool showMathMenu});
}
Here the Config
name is not matching any javascript name, so you can name it whatever you want. You can then call it like this:
MathJax.Hub.Config(new Config(
showProcessingMessages: false,
showMathMenu: false
));
The object passed to the js function, will be a regular javascript object: