I've recently started learning Qt/QML/C++ and trying to build a very basic 3D scene to rotate the camera around a mesh object.
I'm finding it very difficult to follow the examples and I'm finding the documentation doesn't provide any useful instructions. There doesn't seem to be many tutorials out there either, perhaps I'm looking in the wrong places.
main.cpp
#include <Qt3DQuickExtras/qt3dquickwindow.h>
#include <Qt3DQuick/QQmlAspectEngine>
#include <QGuiApplication>
#include <QtQml>
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
Qt3DExtras::Quick::Qt3DQuickWindow view;
// Expose the window as a context property so we can set the aspect ratio
view.engine()->qmlEngine()->rootContext()->setContextProperty("_window", &view);
view.setSource(QUrl("qrc:/main.qml"));
view.setWidth(800);
view.setHeight(600);
view.show();
return app.exec();
}
main.qml
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 25
aspectRatio: _window.width / _window.height
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0, 0.0, 20.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
OrbitCameraController {
camera: camera
}
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
clearColor: Qt.rgba(0, 0.5, 1, 1)
camera: camera
}
},
InputSettings { }
]
PhongMaterial {
id: carMaterial
}
Mesh {
id: carMesh
source: "resources/aventador.obj"
}
Entity {
id: carEntity
components: [ carMesh, carMaterial ]
}
}
How do I get the camera to rotate around the mesh object?