The byte array is obtained this way -
BufferedImage image = new Robot().createScreenCapture(new Rectangle(screenDimension));
byte[] array = ((DataBufferByte)getGraycaleImage(image).getRaster().getDataBuffer()).getData();
// Method getGraycaleImage returns a grayscaled BufferedImage, it works fine
now how do i reconstruct this grayscale image from the byte array?
I don't know much about ARGB, RGB or grayscale images. I tried this -
private Image getGrayscaleImageFromArray(byte[] pixels, int width, int height)
{
int[] pixels2=getIntArrayFromByteArray(pixels);
MemoryImageSource mis = new MemoryImageSource(width, height, pixels2, 0, width);
Toolkit tk = Toolkit.getDefaultToolkit();
return tk.createImage(mis);
}
private int[] getIntArrayFromByteArray(byte[] pixelsByte)
{
int[] pixelsInt=new int[pixelsByte.length];
int i;
for(i=0;i<pixelsByte.length;i++)
pixelsInt[i]=pixelsByte[i]<<24 | pixelsByte[i]<<16
| pixelsByte[i]<<8 | pixelsByte[i]; // I think this line creates the problem
return pixelsInt;
}
When I draw this image it's not black and white, rather something like orange and gray.
I hope it'll help you if I explain to you how to convert from ARGB/RGB 2 gray
cause there are too many unknown functions and classes :P
ARGB is 32 bit/pixel so 8 bit for every channel. the alpha channel is the opacity so the opposite of transparency so 0 is transparent.
RGB is 24 bit/pixel. to convert from ARGB to RGB you have to dismiss the alpha channel.
to convert from RGB to grayscale u have to use this formula:
0.2989 * R + 0.5870 * G + 0.1140 * B
so you have to figure out which byte belongs to which channel ;)
You have to specify the correct ColorSpace
corresponding to a grayscale image.
Here's an example, as found on http://technojeeves.com/joomla/index.php/free/89-create-grayscale-image-on-the-fly-in-java:
public static BufferedImage getGrayscale(int width, byte[] buffer) {
int height = buffer.length / width;
ColorSpace cs = ColorSpace.getInstance(ColorSpace.CS_GRAY);
int[] nBits = { 8 };
ColorModel cm = new ComponentColorModel(cs, nBits, false, true,
Transparency.OPAQUE, DataBuffer.TYPE_BYTE);
SampleModel sm = cm.createCompatibleSampleModel(width, height);
DataBufferByte db = new DataBufferByte(buffer, width * height);
WritableRaster raster = Raster.createWritableRaster(sm, db, null);
BufferedImage result = new BufferedImage(cm, raster, false, null);
return result;
}
This will work. Just make sure you tweak the image type the way you need:
Image img = new ImageIcon(array).getImage();
BufferedImage image = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
image.createGraphics().drawImage(img, 0, 0, null);