I am currently trying to create an OpenGL 3.3 context in LWJGL 3 on my Macbook Pro mid 2014. My sourcecode to initialize the window looks like this:
if (!glfwInit()) {
Logger.addError("GLFW", "init failed");
}
glfwDefaultWindowHints();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_CORE_PROFILE, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
// glfwWindowHint(GLFW_SAMPLES, 2);
ID = glfwCreateWindow(width, height, title, 0, 0);
if (ID == 0) {
Logger.addError("GLFW", "window creation failed");
}
Sadly GLFW fails to create the window for any version higher than 2.1, the version glGetString(GL_VERSION)
returns when leaving out the window hints ...
I read through all of the "duplicate" questions, but as you can see I already request core profile and forward compatibility. Moreover I installed XCode and have the newest version of the operating system. Do you guys have any other suggestions or did I understand anything horribly wrong?
Thanks in advance...
Note that there is no "GLFW_OPENGL_PROFILE"
flag in LWJGL 3 afaik, so I can't copy the code from the official GLFW getting started page 1:1. Setting the "GLFW_OPENGL_CORE_PROFILE"
flag to true worked on windows though thus this cant be the error making trouble...