Is it possible to access a rendered image (GLSL) in the next frame with shader toy?
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试):
问题:
回答1:
No. There is no access to previously rendered frames.
回答2:
Now they have implemented rendering to buffers, so you can render to buffer. Actually, you can use up to four buffers, if you need. Also, watch useful demo.