I am developing a game and would like to have one sprite-kit scene have its own view controller (a conclusion I've reached after much debate), and would like to avoid using storyboard (I can accomplish what I want with storyboard, but would like to learn how to do it without storyboard).
In my main view controller, after clicking a button, I have the following code
MyViewController2 *test = [[MyViewController2 alloc] init];
test.view = [[SKView alloc] init];
[self presentViewController: test animated:YES completion:nil];
However, this just transitions a grey screen with nothing on it (did not overwrite "-(id)init" yet). The following code gets called if I overwrite the "-(id)init" method in MyViewController2:
-(id)init
{
NSLog(@"init overwrite works");
SKView * skView = (SKView *)self.view;
SKScene2 *scene = [SKScene2 sceneWithSize:skView.bounds.size];
scene.scaleMode = SKSceneScaleModeFill;
[skView presentScene:scene];
return self;
}
but it won't display because I get this error:
-[UIView presentScene:]: unrecognized selector sent to instance
I know what this error means (the presentScene can only be executed by skView and can't be executed by UIView), but even though when I create the ViewController and in its init I set views to be only SKView, I still get this error. How can I fix this? Thanks for your time and help.