I want to use bitmapData.floodfill() method to fill the image by using "onclick" event (like paint bucket does). But the problem is that this method doesn't work as i excepted when i use transparent images(png, gif). It will only fill using white color(or alpha=0 as i think) when i use something different (like blue, red, etc). This is how it looks when i fill Jerry mouse with red color clip2net.com/s/2nW65 and here is the example i used with Embed image:
var container:MovieClip = new MovieClip(); //container that would hold the image
jerry_img = new Resource.jerry_graph(); //jerry image from assets/jerry.gif
addChild(container);
container.addChild(jerry_img);
container.addEventListener(MouseEvent.CLICK, fill_function);
public function fill_function(e:MouseEvent):void {
jerry_img.bitmapData.floodFill(e.localX, e.localY, 0x00FFFF);
}
When i change png or gif to JPEG floodfill is starting to work but it would fill with serious visual problems like this http://clip2net.com/s/2nW4J. Here is the full source of example https://dl.dropbox.com/u/78904724/as_host/flood_fill.rar (you could change jerry.gif to jerry.jpg in Resource.as)
Also, sorry if it is stupid question and for my low english skill.