I have an app that work only in Portrait Mode
, but there is a singleView that can display video, so i want that view work also in the landscape mode
, but in iOS 6 I can't figure out how I can do it, now I have this:
In AppDelegate.m i have:
self.window.rootViewController = myTabBar;
then in the Summary of the project:
and i found that in iOS 6 to detect the view rotation i have to do this:
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAll;
}
// Tell the system It should autorotate
- (BOOL) shouldAutorotate {
return YES;
}
so i insert the code above only in my UIViewController
that I want use also in landscape, but don't work, anyone knows how i can do it? i just want the autorotate when show video.
Firstly, your target settings should look like this:
In UITabBarController:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// You do not need this method if you are not supporting earlier iOS Versions
return [self.selectedViewController shouldAutorotateToInterfaceOrientation:interfaceOrientation];
}
-(NSUInteger)supportedInterfaceOrientations
{
if (self.selectedViewController)
return [self.selectedViewController supportedInterfaceOrientations];
return UIInterfaceOrientationMaskPortrait;
}
-(BOOL)shouldAutorotate
{
return YES;
}
Inside your ViewController:
a) if you dont want to rotate:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (BOOL)shouldAutorotate
{
return NO;
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
b) if you want to rotate to landscape:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
- (BOOL)shouldAutorotate
{
return YES;
}
- (NSInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
Edit:
Other solution is to implement this method inside AppDelegate:
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
NSUInteger orientations = UIInterfaceOrientationMaskAll;
if (self.window.rootViewController) {
UIViewController* presented = [[(UINavigationController *)self.window.rootViewController viewControllers] lastObject];
orientations = [presented supportedInterfaceOrientations];
}
return orientations;
}
I would write a comment but I can't, so I'm posting this as an answer.
This was my scenario :
My app supports orientation changing only on certain views and I couldn't figure out how to do it just for the ones I wanted, then I landed to this question and saw mientus' answer(Thanks for this) then I went ahead and did what he suggested which was subclass UITabBarController and override these methods :
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
NSLog(@"AUTO ROTATE IN CUSTOM TAB BAR");
// You do not need this method if you are not supporting earlier iOS Versions
return [self.selectedViewController shouldAutorotateToInterfaceOrientation:interfaceOrientation];
}
-(NSUInteger)supportedInterfaceOrientations{
NSLog(@"supportedInterfaceOrientations IN CUSTOM TAB BAR");
if (self.selectedViewController)
return [self.selectedViewController supportedInterfaceOrientations];
return UIInterfaceOrientationMaskPortrait;
}
-(BOOL)shouldAutorotate{
NSLog(@"shouldAutorotate IN CUSTOM TAB BAR");
return [self.selectedViewController shouldAutorotate];
}
then inside each view controller I would have the methods to indicate whether I wanted rotation or not. The methods in UITabBarController were getting called but not the ones in my viewcontroller therefore rotation was still happening where I didn't want to. Then I subclass UINavigationController and override the same methods only with this change on the supportedInterfaceOrientation one to look like this :
- (NSUInteger)supportedInterfaceOrientations{
NSLog(@"supportedInterfaceOrientations IN CUSTOM NAV BAR CALLING CURRENT VIEW CONTROLLER");
UIViewController* presented = [[self viewControllers] lastObject];
return [presented supportedInterfaceOrientations];
}
what this does basically, it gets the current view controller and then asks for the supported orientation and voila my methods in my viewcontroller get called and I can handle orientation where I want it.
Is the view you want to rotate a subview of portrait-only view? Usually view rotation behaviour inherits from rootviewcontroller. Then if you return NO in shouldAutorotate in rootviewcontroller you stop rotation in every single underview.
I suggest to split your architecture this way:
rootViewController -> supportedInterfaceOrientations = Portrait & shouldAutorotate = YES
NORotationViewControllers -> supportedInterfaceOrientations = Portrait & shouldAutorotate = YES
rotationViewControllers -> supportedInterfaceOrientations = All & shouldAutorotate = YES
If you have not read this already, take a look at:
Supporting Multiple Interface Orientations