CMAKE_BUILD_TYPE not being used in CMakeLists.txt

2019-01-02 17:51发布

问题:

I'm having trouble setting my default build configuration to Release, in my CMakeLists.txt file I set CMAKE_BUILD_TYPE at the top of the file with

#enable Release ALWAYS, configure vars
set(CMAKE_BUILD_TYPE Release)
set(EXECUTABLE_NAME "ParticleSimulator")
set(VERSION_MAJOR 0)
set(VERSION_MINOR 2)

but upon building my project and opening the solution, I'm always presented with Debug mode, contrary to what I specified in my CMakeLists file. What am I doing wrong? I've looked at some of the other question on there but didn't see anything that was specific to this question.

A gist of the CMakeLists.txt

回答1:

There are a two type of generators: single-configurations and multi-configurations.

Single configurations

Make-like generators: Unix Makefiles, NMake Makefiles, MinGW Makefiles, ...

You set the configuration type on generate step:

cmake -H. -B_builds/Debug -DCMAKE_BUILD_TYPE=Debug "-GUnix Makefiles"

In this case build step is always Debug:

> cmake --build _builds/Debug    
/usr/bin/c++ -g ...
> cmake --build _builds/Debug --config Debug # `--config` ignored
/usr/bin/c++ -g ...
> cmake --build _builds/Debug --config Release # yep, ignored
/usr/bin/c++ -g ...

Multi-configuration

IDE generators: Visual Studio, Xcode

CMAKE_BUILD_TYPE on generate step is ignored, both:

> cmake -H. -B_builds -DCMAKE_BUILD_TYPE=Debug "-GVisual Studio 12 2013 Win64"

and

> cmake -H. -B_builds -DCMAKE_BUILD_TYPE=Release "-GVisual Studio 12 2013 Win64"

will have the same effect:

This is because all the configurations is internal (i.e. _builds/msvc-opaque/Release and _builds/msvc-opaque/Debug or something, doesn't matter). You can use --config options to switch:

> cmake --build _builds --config Release
cl /O2 ...
> cmake --build _builds --config Debug
cl /Od ...

Control (?)

Yes, you can. Just define CMAKE_CONFIGURATION_TYPES:

# Somewhere in CMakeLists.txt
message("Generated with config types: ${CMAKE_CONFIGURATION_TYPES}")

Default output:

-- Detecting CXX compiler ABI info - done
Generated with config types: Debug;Release;MinSizeRel;RelWithDebInfo
-- Configuring done

Rewrite it:

> cmake -H. -B_builds -DCMAKE_CONFIGURATION_TYPES="Debug;Release" "-GVisual Studio 12 2013 Win64"
-- Detecting CXX compiler ABI info - done
Generated with config types: Debug;Release
-- Configuring done

You can even define your own config-type:

> cmake -H. -B_builds -DCMAKE_CONFIGURATION_TYPES="Debug;MyRelease" -DCMAKE_CXX_FLAGS_MYRELEASE="/My-Rel-flag" -DCMAKE_EXE_LINKER_FLAGS_MYRELEASE="/My-Linker-flags" "-GVisual Studio 12 2013 Win64"

And build:

cmake --build _builds --config MyRelease

Messy (?)

Not at all if you know the trick :) This is how to build/test config in script/CI server/documentation's build instruction etc:

> CONFIG=Debug
> cmake -H. -B_builds "-DCMAKE_BUILD_TYPE=${CONFIG}" # Set Debug to Makefile, ignored by IDE
> cmake --build _builds --config "${CONFIG}" # Build Debug in IDE, ignored by Makefile
> (cd _builds && ctest -VV -C "${CONFIG}") # Test Debug in IDE, ignored by Makefile

Bad pattern

if(CMAKE_BUILD_TYPE STREQUAL Debug) # Burn it with fire!!!
set(CMAKE_BUILD_TYPE MySuperRelease) # Be ready to catch a bug from IDE user...

Good one

set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} --my-debug-flags")

Works nice.

target_compile_definitions(MyTarget PUBLIC "$<$<CONFIG:Debug>:MYDEBUG_MACRO>")

Thank you! :) you save a day for one programmer.

Works for me with Makefile, I'm happy ...

Some quote from a nice book of a nice guy you probably know (emphasis mine):

Why should you bother? People who program on a variety of systems or use a variety of compilers care a lot because if they don’t, they are forced to waste time finding and fixing obscure bugs. People who claim they don’t care about portability usually do so because they use only a single system and feel they can afford the attitude that ‘‘the language is what my compiler implements.’’ This is a narrow and shortsighted view. If your program is a success, it is likely to be ported, so someone will have to find and fix problems related to implementation dependent features. In addition, programs often need to be compiled with other compilers for the same system, and even a future release of your favorite compiler may do some things differently from the current one. It is far easier to know and limit the impact of implementation dependencies when a program is written than to try to untangle the mess afterwards.



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