I'm working with the NAudio-library and would like to perform the fast fourier transformation to a WaveStream. I saw that NAudio has already built-in the FFT but how do I use it?
I heard i have to use the SampleAggregator class.
I'm working with the NAudio-library and would like to perform the fast fourier transformation to a WaveStream. I saw that NAudio has already built-in the FFT but how do I use it?
I heard i have to use the SampleAggregator class.
You need to read this entire blog article to best understand the following code sample I lifted to ensure the sample is preserved even if the article isn't:
using (WaveFileReader reader = new WaveFileReader(fileToProcess))
{
IWaveProvider stream32 = new Wave16toFloatProvider(reader);
IWaveProvider streamEffect = new AutoTuneWaveProvider(stream32, autotuneSettings);
IWaveProvider stream16 = new WaveFloatTo16Provider(streamEffect);
using (WaveFileWriter converted = new WaveFileWriter(tempFile, stream16.WaveFormat))
{
// buffer length needs to be a power of 2 for FFT to work nicely
// however, make the buffer too long and pitches aren't detected fast enough
// successful buffer sizes: 8192, 4096, 2048, 1024
// (some pitch detection algorithms need at least 2048)
byte[] buffer = new byte[8192];
int bytesRead;
do
{
bytesRead = stream16.Read(buffer, 0, buffer.Length);
converted.WriteData(buffer, 0, bytesRead);
} while (bytesRead != 0 && converted.Length < reader.Length);
}
}
but in short, if you get the WAV file created you can use that sample to convert it to FFT.