I still got confused with StaticClass code which given from my friend to alternative save besides Shared Preferences, already 3 days I tried learned the code and asked but there is still a little problem with a code
this is the latest following code in my selectlevel.class
that i have perfected
public class selectlevel extends Activity {
Button f1, f2, f3;
ImageView f2lock, f3lock;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.selectlevel);
f1=(Button)findViewById(R.id.f1);
f1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v){
// TODO Auto-generated method stub
Intent level1 = new Intent ();
level1.setClassName ("com.example.game", "com.example.game.levelone");
startActivity (level1);
}
});
f2=(Button)findViewById(R.id.f2);
f2lock=(ImageView)findViewById(R.id.f2lock);
f2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v){
// TODO Auto-generated method stub
Intent level2 = new Intent ();
level2.setClassName ("com.example.game", "com.example.game.leveltwo");
startActivity (level2);
}
});
updateLevels();
}
static class PlayerProgress {
private static int progress = 0;
public static void updateProgress(int levelNumber) {
progress = levelNumber;
}
public static int getPlayerProgress() {
return progress;
}
}
public void updateLevels() {
int progress = PlayerProgress.getPlayerProgress();
switch(progress) {
case 1:
f2.setVisibility(View.VISIBLE);
f2lock.setVisibility(View.GONE);
break;
case 2:
break;
// You can expand this to as many levels you'd like.
}
}
and i had use this in my levelone.class
to send update progress to 1
button1.setOnClickListener(new View.OnClickListener() {
public void onClick(View v){
selectlevel.PlayerProgress.updateProgress(1);
finish();
but when levelone.class
finish, f2 button still GONE and f2lock still VISIBLE
nothing is change in selectlevel.class
i wonder it can be visible like this and still visible if the game re-open because the button visibility is saved
can anyone help me to fix a problem in my code? or give explain with another code as solution?