Find class to instantiate by name without namespac

2019-07-08 09:43发布

问题:

I'd like to instantiate a class by name (a string) without specifying a namespace or assembly. Like this (Unity syntax):

var processor = container.Resolve<IProcessor>("SpecialProcessor");

would instantiate the first IProcessor it finds called SpecialProcessor. Maybe

MyNamespace.SpecialProcessor

I'd like to avoid having to create an entry in a config every time somebody adds a new processor. I'm fine with having an entry for all candidate assemblies though.

Can I use an IoC container for something like this or should I roll my own?

回答1:

Here's a function that does something very similar to what you want. You can modify it to filter based on a specific class name pretty easily.

These functions have references to a few utilities we use for logging and exception handling. You'll need to replace them with whatever you normally do in these situations.

    public static T FindAndCreate<T>(bool localOnly, bool exportedOnly)
    {
        Type[] types = FindAssignableClasses(typeof(T), localOnly, exportedOnly, false);
        if (types.Length == 0)
        {
            return default(T);
        }
        if (types.Length != 1)
        {
            Log.Warn(typeof(ReflectionUtil),
                     "FindAndCreate found {0} instances of {1} whereas only 1 was expected.  Using {2}.  {3}",
                     types.Length,
                     typeof(T).FullName,
                     types[0].FullName,
                     String.Join("\r\n  ", Array.ConvertAll<Type, String>(types, GetFullName)));
        }
        try
        {
            return (T)Activator.CreateInstance(types[0]);
        }
        catch (Exception ex)
        {
            throw ExceptionUtil.Rethrow(ex,
                                        "Unable to create instance of {0} found for interface {1}.",
                                        types[0].FullName,
                                        typeof(T).FullName);
        }
    }

    public static Type[] FindAssignableClasses(Type assignable, bool localOnly, bool exportedOnly, bool loadDll)
    {
        var list = new List<Type>();
        string localDirectoryName = Path.GetDirectoryName(typeof(ReflectionUtil).Assembly.CodeBase);

        if (loadDll && !_loadedAllDlls)
        {
            foreach (string dllPath in Directory.GetFiles(localDirectoryName.Substring(6), "*.dll"))
            {
                try
                {
                    Assembly.LoadFrom(dllPath);
                }
                catch
                {
                    // ignore
                }
            }
            _loadedAllDlls = true;
        }

        foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
        {
            try
            {
                if (localOnly && Path.GetDirectoryName(asm.CodeBase) != localDirectoryName)
                {
                    continue;
                }

                Type[] typesInAssembly;
                try
                {
                    typesInAssembly = exportedOnly ? asm.GetExportedTypes() : asm.GetTypes();
                }
                catch
                {
                    continue;
                }

                foreach (Type t in typesInAssembly)
                {
                    try
                    {
                        if (assignable.IsAssignableFrom(t) && assignable != t)
                        {
                            list.Add(t);
                        }
                    }
                    catch (Exception ex)
                    {
                        Log.Debug(
                            typeof(ReflectionUtil),
                            String.Format(
                                "Error searching for types assignable to type {0} searching assembly {1} testing {2}{3}",
                                assignable.FullName,
                                asm.FullName,
                                t.FullName,
                                FlattenReflectionTypeLoadException(ex)),
                            ex);
                    }
                }
            }
            catch (Exception ex)
            {
                // ignore dynamic module error, no way to check for this condition first
                // http://groups.google.com/group/microsoft.public.dotnet.languages.csharp/browse_thread/thread/7b02223aefc6afba/c8f5bd05cc8b24b0
                if (!(ex is NotSupportedException && ex.Message.Contains("not supported in a dynamic")))
                {
                    Log.Debug(
                        typeof(ReflectionUtil),
                        String.Format(
                            "Error searching for types assignable to type {0} searching assembly {1} from {2}{3}",
                            assignable.FullName,
                            asm.FullName,
                            asm.CodeBase,
                            FlattenReflectionTypeLoadException(ex)),
                        ex);
                }
            }
        }

        return list.ToArray();
    }


回答2:

It sounds like you have a plugin architecture and you want to allow other components to provide implementations of IProcessor without having to update some master config file. If that's the case, then I think you are best suited by using MEF (managed extensibility framework) (Website).

This is a framework designed to allow such behavior. Once you establish a catalog of assemblies to load components from, importing the collection of IProcessor instances is as easy as the following

var processors = container.GetExportedValues<IProcessor>();

There are many tutorials online for MEF that should get you started.