How do I make a random number continue to change over time in the program (I.E. become a new one within the range everytime I want to use it)?
I'm stumped. I've read more than 20 different posts and articles on how to generate random numbers in this language (which I'm pretty new to) and I just can't seem to get it to work.
I'm basically trying to get a random double from 1.0-3.0. I can do this pretty easily, but once it has selected that number it doesn't change. This is my code that I use:
var randomNumber:Double = (Double(arc4random() % 3) + 1);
Then I use this as a value for the line:
SKAction.waitForDuration(randomNumber)
Every time I run this I want to change the number again, but once the program starts it continues that same number (It's different every time i reset the program)
I understand how to generate the number, but I can't seem to find anything on updating it!
I've tried adding
randomNumber = (Double(arc4random() % 3) + 1);
into the code in a spot where it will be ran many times, but it still gives me the same thing.
I'm very familiar with c++ so if you're trying to explain something you can reference its style and I will most likely understand.
Use:
SKAction.waitForDuration(sec: NSTimeInterval, withRange: NSTimeInterval)
where sec is the middle of the range in time you want to use, since range goes in a +- direction.
So in your case you want:
SKAction.waitForDuration(2, withRange: 2), this will get you a range of 1 to 3 (-1 to 1 range)
If for some reason you need a method that will constantly create a new random wait, you can always do:
extension SKAction
{
func waitForRandomDuration() -> SKAction
{
var randomNumber:Double = (Double(arc4random() % 3) + 1);
return SKAction.waitForDuration(randomNumber);
}
}
And then make sure that you add this as a new action onto your sprite every time you need to get it done, if you store it into a variable, your randomness won't change.
What you need it is a read only computed property that will return a new random every time you try to access it:
var randomNumber: Double {
return Double(arc4random_uniform(3).successor())
}
print(randomNumber) // 2.0
print(randomNumber) // 2.0
print(randomNumber) // 1.0
print(randomNumber) // 3.0
print(randomNumber) // 3.0
Try this code:
func randomNumberBetween1_0And3_0() -> Double {
return 1 + Double(arc4random_uniform(2000)) / 1000.0
}
for index in 1...10 {
print(randomNumberBetween1_0And3_0())
}
Sample output is:
2.087
1.367
1.867
1.32
2.402
1.803
1.325
1.703
2.069
2.335