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问题:
I need to implement a for
loop that goes from one floating point number to another with the step as another floating point number.
I know how to implement that in C-like languages:
for (float i = -1.0; i < 1.0; i += 0.01) { /* ... */ }
I also know that in Rust I can specify the loop step using step_by
, and that gives me what I want if I have the boundary values and step as integers:
#![feature(iterator_step_by)]
fn main() {
for i in (0..30).step_by(3) {
println!("Index {}", i);
}
}
When I do that with floating point numbers, it results in a compilation error:
#![feature(iterator_step_by)]
fn main() {
for i in (-1.0..1.0).step_by(0.01) {
println!("Index {}", i);
}
}
And here is the compilation output:
error[E0599]: no method named `step_by` found for type `std::ops::Range<{float}>` in the current scope
--> src/main.rs:4:26
|
4 | for i in (-1.0..1.0).step_by(0.01) {
| ^^^^^^^
|
= note: the method `step_by` exists but the following trait bounds were not satisfied:
`std::ops::Range<{float}> : std::iter::Iterator`
`&mut std::ops::Range<{float}> : std::iter::Iterator`
How can I implement this loop in Rust?
回答1:
If you haven't yet, I invite you to read Goldberg's What Every Computer Scientist Should Know About Floating-Point Arithmetic.
The problem with floating points, is that your code may be doing 200 or 201 iterations, depending on whether the last step of the loop ends up being i = 0.99
or i = 0.999999
(which is still < 1
even if really close).
To avoid this footgun, Rust does not allow iterating over a range of f32
or f64
. Instead, it forces you to use integral steps:
for i in -100..100 {
let i = i as f32 * 0.01;
// ...
}
回答2:
As a real iterator:
Playground
/// produces: [ linear_interpol(start, end, i/steps) | i <- 0..steps ]
/// (does NOT include "end")
///
/// linear_interpol(a, b, p) = (1 - p) * a + p * b
pub struct FloatIterator {
current: u64,
current_back: u64,
steps: u64,
start: f64,
end: f64,
}
impl FloatIterator {
pub fn new(start: f64, end: f64, steps: u64) -> Self {
FloatIterator {
current: 0,
current_back: steps,
steps: steps,
start: start,
end: end,
}
}
/// calculates number of steps from (end - start) / step
pub fn new_with_step(start: f64, end: f64, step: f64) -> Self {
let steps = ((end - start) / step).abs().round() as u64;
Self::new(start, end, steps)
}
pub fn length(&self) -> u64 {
self.current_back - self.current
}
fn at(&self, pos: u64) -> f64 {
let f_pos = pos as f64 / self.steps as f64;
(1. - f_pos) * self.start + f_pos * self.end
}
/// panics (in debug) when len doesn't fit in usize
fn usize_len(&self) -> usize {
let l = self.length();
debug_assert!(l <= ::std::usize::MAX as u64);
l as usize
}
}
impl Iterator for FloatIterator {
type Item = f64;
fn next(&mut self) -> Option<Self::Item> {
if self.current >= self.current_back {
return None;
}
let result = self.at(self.current);
self.current += 1;
Some(result)
}
fn size_hint(&self) -> (usize, Option<usize>) {
let l = self.usize_len();
(l, Some(l))
}
fn count(self) -> usize {
self.usize_len()
}
}
impl DoubleEndedIterator for FloatIterator {
fn next_back(&mut self) -> Option<Self::Item> {
if self.current >= self.current_back {
return None;
}
self.current_back -= 1;
let result = self.at(self.current_back);
Some(result)
}
}
impl ExactSizeIterator for FloatIterator {
fn len(&self) -> usize {
self.usize_len()
}
//fn is_empty(&self) -> bool {
// self.length() == 0u64
//}
}
pub fn main() {
println!(
"count: {}",
FloatIterator::new_with_step(-1.0, 1.0, 0.01).count()
);
for f in FloatIterator::new_with_step(-1.0, 1.0, 0.01) {
println!("{}", f);
}
}
回答3:
Another answer using iterators but in a slightly different way playground
extern crate num;
use num::{Float, FromPrimitive};
fn linspace<T>(start: T, stop: T, nstep: u32) -> Vec<T>
where
T: Float + FromPrimitive,
{
let delta: T = (stop - start) / T::from_u32(nstep - 1).expect("out of range");
return (0..(nstep))
.map(|i| start + T::from_u32(i).expect("out of range") * delta)
.collect();
}
fn main() {
for f in linspace(-1f32, 1f32, 3) {
println!("{}", f);
}
}
Under nightly you can use the conservative impl trait
feature to avoid the Vec
allocation playground
#![feature(conservative_impl_trait)]
extern crate num;
use num::{Float, FromPrimitive};
fn linspace<T>(start: T, stop: T, nstep: u32) -> impl Iterator<Item = T>
where
T: Float + FromPrimitive,
{
let delta: T = (stop - start) / T::from_u32(nstep - 1).expect("out of range");
return (0..(nstep))
.map(move |i| start + T::from_u32(i).expect("out of range") * delta);
}
fn main() {
for f in linspace(-1f32, 1f32, 3) {
println!("{}", f);
}
}