I've been working on this project for about a year now. It's a basic client\server chat program. After a long time of improvement, I decided to test out the strength of my server.
On the client, I fired off 200 chat messages ("FLOOD# 1"... "FLOOD# 200") to the server as fast as possible. The result: Server immediately crashes. After some slight tampering, I was able to get the server to process 135 of the 200 messages before giving up. It no longer crashes, but something different happens. The data from the client is received in order, but when I pass that message to a function (myForm.OnLineReceived), The data is completely out of order. If I add a slight delay between the calling of the OnLineRecieved function, The messages are in perfect order.
Each message from the client is first encrypted, then encoded in base64. An "-" is appended to the end so that the server can easily find the end of each data "packet".
I'm sure that it's some stupid mistake that you guys will easily find and point out to me. Thanks for taking a look ;)
Server Code:
Imports System.Net.Sockets
Imports System.Text
' The UserConnection class encapsulates the functionality of a TcpClient connection
' with streaming for a single user.
Public Class UserConnection
Private client As TcpClient
Private readBuffer(READ_BUFFER_SIZE) As Byte
Public UID As String = ""
Public isAdmin As Boolean
Public IpAddress As String
Public username As String = ""
Public Country As String = ""
Public ServerID As String = ""
Public Status As String = ""
Public UserComp As String = ""
Public OS As String = ""
Public SessionKey As String = ""
Public UsePublicKeyEncryption As Boolean = True
Public Version As Decimal = 0.0
Const READ_BUFFER_SIZE As Integer = 500
Private _commands As New System.Text.StringBuilder
Private command_count As Integer = 1
' Overload the New operator to set up a read thread.
Public Sub New(ByVal client As TcpClient) 'this runs every time a new client is added
Me.client = client
IpAddress = Me.client.Client.RemoteEndPoint.ToString.Substring(0, Me.client.Client.RemoteEndPoint.ToString.LastIndexOf(":")) 'ip address of client
' This starts the asynchronous read thread. The data will be saved into
' readBuffer.
Call Worker()
End Sub
Public Sub ForceKill()
On Error Resume Next
client.GetStream.Close()
client.Close()
client = Nothing
End Sub
Private Sub Worker()
Try
SyncLock client
Dim tmp_byte(client.ReceiveBufferSize) As Byte
Me.client.GetStream.BeginRead(tmp_byte, 0, client.ReceiveBufferSize, AddressOf RecieveDataAndSplit, Nothing)
readBuffer = tmp_byte
End SyncLock
Catch
Call myForm.OnLineReceived(Me, "D") 'this also calls ForceKill()
End Try
End Sub
Public Event LineReceived(ByVal sender As UserConnection, ByVal Data As String)
' This subroutine uses a StreamWriter to send a message to the user.
Public Sub SendData(ByVal Data As String)
' Synclock ensure that no other threads try to use the stream at the same time.
SyncLock client
Dim writer As New IO.StreamWriter(client.GetStream)
writer.Write(ToBase64(AES_Encrypt(Data, SessionKey)) & "-")
' Make sure all data is sent now.
writer.Flush()
End SyncLock
End Sub
Public Sub RecieveDataAndSplit(ByVal ar As IAsyncResult) 'this is the FIRST function that incoming data is ran through
Dim BytesRead As Integer
Dim Content As String
Try
' Ensure that no other threads try to use the stream at the same time.
SyncLock client
' Finish asynchronous read into readBuffer and get number of bytes read.
BytesRead = client.GetStream.EndRead(ar)
End SyncLock
Catch e As Exception
Call myForm.OnLineReceived(Me, "D") 'couldn't read the stream from the client. Kill our connection with them :P
Exit Sub
End Try
Try
Content = Encoding.ASCII.GetString(readBuffer, 0, BytesRead)
Catch ex As Exception
Call Worker()
Exit Sub
End Try
Dim commands() As String
Try
commands = LineTrim(Content).Split("-")
Catch
End Try
Dim i As Integer = 0
For i = 0 To commands.Length - 1
If commands(i) <> "" Then
Dim decrypted_content As String = AES_Decrypt(FromBase64(commands(i)), SessionKey)
If decrypted_content <> "" Then
'If decrypted_content = "D" Or Nothing Then
' client.GetStream.Close()
' client.Close()
' Call myForm.OnLineReceived(Me, decrypted_content)
'Else
Call myForm.OnLineReceived(Me, decrypted_content)
Call Worker() 'reads the stream again
'End If
End If
End If
Next
End Sub
End Class
Client Code:
Public Sub SendData(ByVal data As String)
Try
If data = "D" Then 'telling server that we're closing
ForceDisconnect(False)
Else 'any other message
Dim sendBytes As [Byte]()
sendBytes = Encoding.ASCII.GetBytes(ToBase64(AES_Encrypt(data, SessionKey)) & "-")
Dim networkStream As NetworkStream = tcp_client.GetStream()
networkStream.Write(sendBytes, 0, sendBytes.Length)
networkStream.Flush()
End If
Catch ex As Exception
connection_state_toggle(False)
Label1.ForeColor = Color.Black
Label1.Text = "Idle"
End Try
End Sub