private void draw_shape() {
Graphics g = getGraphics();
g.drawLine(0, 0, 100, 100);
repaint();
}
In paint method only those graphics are drawn which is a part of paint method because of which
I wanted to draw shapes outside of paint method.
This code draws the line but it immediately disappeares, I don't understand why this is happening. please help
This doens't work because you are getting the current Graphics
outside of the Swing repaint thread. Basically:
- you get the current
Graphics
- you draw something on it
- then you call
repaint()
that will call the paint()
of the component thus discarding all you did
To make it work you should override the paint
(paintComponent
for Swing) method of your object:
@Override
public void paint(Graphics g) {
super.paint(g); // if you have children to the component
g.drawLine(..)
}
and then just call repaint()
when something has been modified.
The line disappears because Swing (or AWT) will call paint(Graphics) or paintComponent(Graphics g) in order to pain the component.
What you need to do is to put your drawing logic on the paint(Graphics) or paintComponent(Graphics g) method. The latter is more advisable.
If you really need to draw things using another method, store an image as a class field and draw this image on the paint or paintComponent methods.
Because the paint
method also paints stuff. You should not draw graphics outside the paint method. You should instead override the paint method, like this:
@Override public void paint (Graphics g) {
super.paint(g);
g.drawLine(0, 0, 100, 100);
}
Thanks for the help found the answer
BufferedImage image = (BufferedImage) createImage(300, 300);
image.getGraphics().drawLine(0, 0, 300, 300);
jLabel1.setIcon( new ImageIcon(image ));