我是新来处理 ,我一直工作在模拟电子运动。 似乎一切都很好,直到我尝试添加一个渐变色给每个particle.The帧速率大幅下降。
以下是我试过到目前为止:
float a=0;
float s;
void setup()
{
size(500,500);
smooth();
frameRate(500);
colorMode(HSB,360,100,100);
noStroke();
ellipseMode(RADIUS);
}
void draw()
{
background(200,0,100);
pushMatrix();
translate(width/2, height/2);
rotate(radians(-18));
for ( int r = width ; r >= 0; r = r - 1 )
{
s = 500*exp(-r);
fill(202, s, 100);
ellipse(100*cos(a), 50*sin(a), r, r);
}
a+=0.1;
popMatrix();
}
您的问题不是模拟电子运动,但更多关于处理有效地绘制渐变。 我看你已经开始用实例>基本>颜色>的RadialGradient样品。 请注意,样品本身运行很慢,可能是因为重心在如何使用颜色(HSB)和绘图功能,减少对性能。
你可以做的是缓存使用梯度PGraphics或PImage ,它曾经你更舒服。
下面是使用PGraphics一个例子,这可能是,如果你不习惯与像素要简单:
PImage e;
void setup(){
size(500,500);
e = getElectronImg(30,30,0,100,100);//create a cached drawing
}
void draw(){
background(255);
translate(width * .5, height * .5);
float a = frameCount * .1;
image(e,100*cos(a), 50*sin(a));
}
PImage getElectronImg(int w,int h,int hue,int satMax,int brightness){
PGraphics electron = createGraphics(w+1,h+1);//create a PGraphics object
electron.beginDraw();//init drawing using the same Processing drawing functions
electron.colorMode(HSB,360,100,100);
electron.background(0,0);//transparent bg
electron.noStroke();
int cx = electron.width/2;
int cy = electron.height/2;
for (int r = w; r > 0; --r) {
electron.fill(hue,map(r,0,w,satMax,0),brightness);
electron.ellipse(cx, cy, r, r);
}
electron.endDraw();
return electron;
}
另外值得一提的是,PGraphics延伸PImage,因此可以使用来显示图像()之类的函数和其他PImage。
下面是使用像素做了同样的缓存的概念:
PImage e;
void setup(){
size(500,500);
e = getElectronImg(30,30,0,100,100);
}
void draw(){
background(255);
translate(width * .5, height * .5);
float a = frameCount * .1;
image(e,100*cos(a), 50*sin(a));
}
PImage getElectronImg(int w,int h,int hue,int satMax,int brightness){
pushStyle();//isolate drawing styles such as color Mode
colorMode(HSB,360,100,100);
PImage electron = createImage(w,h,ARGB);//create an image with an alpha channel
int np = w * h;//total number of pixels
int cx = electron.width/2;//center on x
int cy = electron.height/2;//center on y
for(int i = 0 ; i < np; i++){//for each pixel
int x = i%electron.width;//compute x from pixel index
int y = (int)(i/electron.width);//compute y from pixel index
float d = dist(x,y,cx,cy);//compute distance from centre to current pixel
electron.pixels[i] = color(hue,map(d,0,cx,satMax,0),brightness,map(d,0,cx,255,0));//map the saturation and transparency based on the distance to centre
}
electron.updatePixels();//finally update all the pixels
popStyle();
return electron;
}
当然,这将可以很容易地使用更多的电子。 关从真正的电子运动的话题,这里有一些有趣的测试,通过使小的调整,得出():
void draw(){
background(255);
translate(width * .5, height * .5);
for(int i = 0 ; i < 200 ; i++){
float a = (frameCount * .025 + (i*.1));
image(e,(100+i)*cos(a + i), (50+i)*sin(a + i));
}
}
void draw(){
background(255);
translate(width * .5, height * .5);
for(int i = 0 ; i < 1000 ; i++){
float a = (frameCount * .025 + (i*.1));
image(e,(100+(i * .25))*cos(a + i), (50+(i * .25))*sin(a + i));
}
}
void draw(){
background(255);
translate(width * .5, height * .5);
scale(.25);
for(int i = 0 ; i < 5000 ; i++){
float a = (frameCount * .025 + (i*.1));
image(e,sin(a) * (100+(i * .5))*cos(a + i), (50+(i * .25))*sin(a + i));
}
}
玩得开心!
现在你可以实际运行的代码就在这里(使用键1,2,3,4改变演示):
var e,demo = 2; function setup(){ createCanvas(500,500); e = getGradientImg(30,30,0,100,100); } function draw(){ background(255); translate(width * .5, height * .5); if(demo == 1){ var a = frameCount * .1; image(e,100*cos(a), 50*sin(a)); } if(demo == 2){ for(var i = 0 ; i < 200 ; i++){ var a = (frameCount * .025 + (i*.1)); image(e,(100+i)*cos(a + i), (50+i)*sin(a + i)); } } if(demo == 3){ for(var i = 0 ; i < 1000 ; i++){ var a = (frameCount * .025 + (i*.1)); image(e,(100+(i * .25))*cos(a + i), (50+(i * .25))*sin(a + i)); } } if(demo == 4){ scale(.2); for(var i = 0 ; i < 5000 ; i++){ var a = (frameCount * .025 + (i*.1)); image(e,sin(a) * (100+(i * .5))*cos(a + i), (50+(i * .25))*sin(a + i)); } } } function keyReleased(){ if(key === '1') demo = 1; if(key === '2') demo = 2; if(key === '3') demo = 3; if(key === '4') demo = 4; } function getGradientImg(w,h,hue,satMax,brightness){ push();//isolate drawing styles such as color Mode colorMode(HSB,360,100,100); var gradient = createImage(w,h);//create an image with an alpha channel var np = w * h;//total number of pixels var np4 = np*4; var cx = floor(gradient.width * 0.5);//center on x var cy = floor(gradient.height * 0.5);//center on y gradient.loadPixels(); for(var i = 0 ; i < np4; i+=4){//for each pixel var id4 = floor(i * .25); var x = id4%gradient.width;//compute x from pixel index var y = floor(id4/gradient.width);//compute y from pixel index var d = dist(x,y,cx,cy);//compute distance from centre to current pixel //map the saturation and transparency based on the distance to centre gradient.pixels[i] = hue; gradient.pixels[i+1] = map(d,0,cx,satMax,0); gradient.pixels[i+2] = brightness; gradient.pixels[i+3] = map(d,0,cx,255,0); } gradient.updatePixels();//finally update all the pixels pop(); return gradient; }
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