处理:有效地绘制梯度(闭合)(Processing: efficiently drawing a g

2019-07-04 20:07发布

我是新来处理 ,我一直工作在模拟电子运动。 似乎一切都很好,直到我尝试添加一个渐变色给每个particle.The帧速率大幅下降。

以下是我试过到目前为止:

float a=0;
float s;
void setup()
{
  size(500,500);
  smooth();
  frameRate(500);
  colorMode(HSB,360,100,100);
  noStroke();
  ellipseMode(RADIUS);
}

void draw()
{
  background(200,0,100);
  pushMatrix();
  translate(width/2, height/2);
  rotate(radians(-18));
  for ( int r = width ; r >= 0; r = r - 1 )
  {
    s = 500*exp(-r);
    fill(202, s, 100);
    ellipse(100*cos(a), 50*sin(a), r, r);

  }
  a+=0.1;
  popMatrix();
}

Answer 1:

您的问题不是模拟电子运动,但更多关于处理有效地绘制渐变。 我看你已经开始用实例>基本>颜色>的RadialGradient样品。 请注意,样品本身运行很慢,可能是因为重心在如何使用颜色(HSB)和绘图功能,减少对性能。

你可以做的是缓存使用梯度PGraphics或PImage ,它曾经你更舒服。

下面是使用PGraphics一个例子,这可能是,如果你不习惯与像素要简单:

PImage e;
void setup(){
  size(500,500);
  e = getElectronImg(30,30,0,100,100);//create a cached drawing
}
void draw(){
  background(255);
  translate(width * .5, height * .5);
  float a = frameCount * .1;
  image(e,100*cos(a), 50*sin(a));
}

PImage getElectronImg(int w,int h,int hue,int satMax,int brightness){
  PGraphics electron = createGraphics(w+1,h+1);//create a PGraphics object
  electron.beginDraw();//init drawing using the same Processing drawing functions
    electron.colorMode(HSB,360,100,100);
    electron.background(0,0);//transparent bg
    electron.noStroke();
    int cx = electron.width/2;
    int cy = electron.height/2;
    for (int r = w; r > 0; --r) {
      electron.fill(hue,map(r,0,w,satMax,0),brightness);
      electron.ellipse(cx, cy, r, r);
    }
  electron.endDraw();
  return electron;
}

另外值得一提的是,PGraphics延伸PImage,因此可以使用来显示图像()之类的函数和其他PImage。

下面是使用像素做了同样的缓存的概念:

PImage e;
void setup(){
  size(500,500);
  e = getElectronImg(30,30,0,100,100);
}
void draw(){
  background(255);
  translate(width * .5, height * .5);
  float a = frameCount * .1;
  image(e,100*cos(a), 50*sin(a));
}

PImage getElectronImg(int w,int h,int hue,int satMax,int brightness){
  pushStyle();//isolate drawing styles such as color Mode
    colorMode(HSB,360,100,100);
    PImage electron = createImage(w,h,ARGB);//create an image with an alpha channel
    int np = w * h;//total number of pixels
    int cx = electron.width/2;//center on x
    int cy = electron.height/2;//center on y
    for(int i = 0 ; i < np; i++){//for each pixel
      int x = i%electron.width;//compute x from pixel index
      int y = (int)(i/electron.width);//compute y from pixel index
      float d = dist(x,y,cx,cy);//compute distance from centre to current pixel
      electron.pixels[i] = color(hue,map(d,0,cx,satMax,0),brightness,map(d,0,cx,255,0));//map the saturation and transparency based on the distance to centre
    } 
    electron.updatePixels();//finally update all the pixels
  popStyle();
  return electron;
}

当然,这将可以很容易地使用更多的电子。 关从真正的电子运动的话题,这里有一些有趣的测试,通过使小的调整,得出():

void draw(){
  background(255);
  translate(width * .5, height * .5);
  for(int i = 0 ; i < 200 ; i++){
    float a = (frameCount * .025 + (i*.1));
    image(e,(100+i)*cos(a + i), (50+i)*sin(a + i));
  }
}

void draw(){
  background(255);
  translate(width * .5, height * .5);
  for(int i = 0 ; i < 1000 ; i++){
    float a = (frameCount * .025 + (i*.1));
    image(e,(100+(i * .25))*cos(a + i), (50+(i * .25))*sin(a + i));
  }
}

void draw(){
  background(255);
  translate(width * .5, height * .5);
  scale(.25);
  for(int i = 0 ; i < 5000 ; i++){
    float a = (frameCount * .025 + (i*.1));
    image(e,sin(a) * (100+(i * .5))*cos(a + i),  (50+(i * .25))*sin(a + i));
  }
}

玩得开心!

现在你可以实际运行的代码就在这里(使用键1,2,3,4改变演示):

 var e,demo = 2; function setup(){ createCanvas(500,500); e = getGradientImg(30,30,0,100,100); } function draw(){ background(255); translate(width * .5, height * .5); if(demo == 1){ var a = frameCount * .1; image(e,100*cos(a), 50*sin(a)); } if(demo == 2){ for(var i = 0 ; i < 200 ; i++){ var a = (frameCount * .025 + (i*.1)); image(e,(100+i)*cos(a + i), (50+i)*sin(a + i)); } } if(demo == 3){ for(var i = 0 ; i < 1000 ; i++){ var a = (frameCount * .025 + (i*.1)); image(e,(100+(i * .25))*cos(a + i), (50+(i * .25))*sin(a + i)); } } if(demo == 4){ scale(.2); for(var i = 0 ; i < 5000 ; i++){ var a = (frameCount * .025 + (i*.1)); image(e,sin(a) * (100+(i * .5))*cos(a + i), (50+(i * .25))*sin(a + i)); } } } function keyReleased(){ if(key === '1') demo = 1; if(key === '2') demo = 2; if(key === '3') demo = 3; if(key === '4') demo = 4; } function getGradientImg(w,h,hue,satMax,brightness){ push();//isolate drawing styles such as color Mode colorMode(HSB,360,100,100); var gradient = createImage(w,h);//create an image with an alpha channel var np = w * h;//total number of pixels var np4 = np*4; var cx = floor(gradient.width * 0.5);//center on x var cy = floor(gradient.height * 0.5);//center on y gradient.loadPixels(); for(var i = 0 ; i < np4; i+=4){//for each pixel var id4 = floor(i * .25); var x = id4%gradient.width;//compute x from pixel index var y = floor(id4/gradient.width);//compute y from pixel index var d = dist(x,y,cx,cy);//compute distance from centre to current pixel //map the saturation and transparency based on the distance to centre gradient.pixels[i] = hue; gradient.pixels[i+1] = map(d,0,cx,satMax,0); gradient.pixels[i+2] = brightness; gradient.pixels[i+3] = map(d,0,cx,255,0); } gradient.updatePixels();//finally update all the pixels pop(); return gradient; } 
 <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.4/p5.min.js"></script> 



文章来源: Processing: efficiently drawing a gradient [closed]