I've got the problem when I tried to do asynchronous requests to server from background thread. I've never got results of those requests. Simple example which shows the problem:
@protocol AsyncImgRequestDelegate
-(void) imageDownloadDidFinish:(UIImage*) img;
@end
@interface AsyncImgRequest : NSObject
{
NSMutableData* receivedData;
id<AsyncImgRequestDelegate> delegate;
}
@property (nonatomic,retain) id<AsyncImgRequestDelegate> delegate;
-(void) downloadImage:(NSString*) url ;
@end
@implementation AsyncImgRequest
-(void) downloadImage:(NSString*) url
{
NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:url]
cachePolicy:NSURLRequestUseProtocolCachePolicy
timeoutInterval:20.0];
NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self];
if (theConnection) {
receivedData=[[NSMutableData data] retain];
} else {
}
}
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
[delegate imageDownloadDidFinish:[UIImage imageWithData:receivedData]];
[connection release];
[receivedData release];
}
@end
Then I call this from main thread
asyncImgRequest = [[AsyncImgRequest alloc] init];
asyncImgRequest.delegate = self;
[self performSelectorInBackground:@selector(downloadImage) withObject:nil];
method downloadImage is listed below:
-(void) downloadImage
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
[asyncImgRequest downloadImage:@"http://photography.nationalgeographic.com/staticfiles/NGS/Shared/StaticFiles/Photography/Images/POD/l/leopard-namibia-sw.jpg"];
[pool release];
}
The problem is that method imageDownloadDidFinish is never called. Moreover none of methods
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
- (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse*)response
are called. However if I replace
[self performSelectorInBackground:@selector(downloadImage) withObject:nil];
by
[self performSelector:@selector(downloadImage) withObject:nil];
everything is working correct. I assume that the background thread dies before async request is finished it job and this causes the problem but I'm not sure. Am I right with this assumptions? Is there any way to avoid this problem?
I know I can use sync request to avoid this problem but it's just simple example, real situation is more complex.
Thanks in advance.
Yes, the thread is exiting. You can see this by adding:
-(void)threadDone:(NSNotification*)arg
{
NSLog(@"Thread exiting");
}
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(threadDone:)
name:NSThreadWillExitNotification
object:nil];
You can keep the thread from exiting with:
-(void) downloadImage
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
[self downloadImage:urlString];
CFRunLoopRun(); // Avoid thread exiting
[pool release];
}
However, this means the thread will never exit. So you need to stop it when you're done.
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
CFRunLoopStop(CFRunLoopGetCurrent());
}
- (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error
{
CFRunLoopStop(CFRunLoopGetCurrent());
}
Learn more about Run Loops in the Threading Guide and RunLoop Reference.
You can start the connection on a background thread but you have to ensure the delegate methods are called on main thread. This cannot be done with
[[NSURLConnection alloc] initWithRequest:urlRequest
delegate:self];
since it starts immediately.
Do this to configure the delegate queue and it works even on secondary threads:
NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:urlRequest
delegate:self
startImmediately:NO];
[connection setDelegateQueue:[NSOperationQueue mainQueue]];
[connection start];
NSURLRequests are completely asynchronous anyway. If you need to make an NSURLRequest from a thread other than the main thread, I think the best way to do this is just make the NSURLRequest
from the main thread.
// Code running on _not the main thread_:
[self performSelectorOnMainThread:@selector( SomeSelectorThatMakesNSURLRequest )
withObject:nil
waitUntilDone:FALSE] ; // DON'T block this thread until the selector completes.
All this does is shoot off the HTTP request from the main thread (so that it actually works and doesn't mysteriously disappear). The HTTP response will come back into the callbacks as usual.
If you want to do this with GCD, you can just go
// From NOT the main thread:
dispatch_async( dispatch_get_main_queue(), ^{ //
// Perform your HTTP request (this runs on the main thread)
} ) ;
The MAIN_QUEUE
runs on the main thread.
So the first line of my HTTP get function looks like:
void Server::get( string queryString, function<void (char*resp, int len) > onSuccess,
function<void (char*resp, int len) > onFail )
{
if( ![NSThread isMainThread] )
{
warning( "You are issuing an HTTP request on NOT the main thread. "
"This is a problem because if your thread exits too early, "
"I will be terminated and my delegates won't run" ) ;
// From NOT the main thread:
dispatch_async( dispatch_get_main_queue(), ^{
// Perform your HTTP request (this runs on the main thread)
get( queryString, onSuccess, onFail ) ; // re-issue the same HTTP request,
// but on the main thread.
} ) ;
return ;
}
// proceed with HTTP request normally
}