我有个任务绘制特定图形。 作为这项任务的一部分,我需要在45度旋转一些点的。
我已经花了2天尝试计算公式,但只是无法得到它的权利。 我一直在寻找全国各地,包括这个特殊的网站,我已经非常接近的地方,但我仍然不存在。
那就是:我要画4个不同点
我有一个特定的公式来计算出现的位置,这是出了问题的范围,但这里是我得到作为它的结果:
int radius = 576;
int diameter = radius * 2;
Point blueA = new Point(561, 273);
Point greenB = new Point(273, 561);
Point yellowC = new Point (849, 561);
Point redD = new Point (561, 849);
现在我需要在45度旋转,这点。 我用下面的代码来实现它:
double rotationAngle = 45;
double rotationRadians = rotationAngle * (Math.PI / 180);
int center = radius;
result.X = (int)(Math.Cos(rotationRadians) * ((double)result.X - (double)center) - (double)Math.Sin(rotationRadians) * ((double)result.Y - center) + (double)center);
result.Y = (int)(Math.Sin(rotationRadians) * ((double)result.X - (double)center) + (double)Math.Cos(rotationRadians) * ((double)result.Y - center) + (double)center);
但是,这就是我得到:
任何帮助将非常感激
问题是int center = radius
要为其设置int radius = 576
。 因为你一定是围绕这应该有一个X和Y位置的点这是没有意义的。
鉴于你是绕着原点的中心x
和y
都应该是0
不是576
。
因此,鉴于这种情况,试试这个。
/// <summary>
/// Rotates one point around another
/// </summary>
/// <param name="pointToRotate">The point to rotate.</param>
/// <param name="centerPoint">The center point of rotation.</param>
/// <param name="angleInDegrees">The rotation angle in degrees.</param>
/// <returns>Rotated point</returns>
static Point RotatePoint(Point pointToRotate, Point centerPoint, double angleInDegrees)
{
double angleInRadians = angleInDegrees * (Math.PI / 180);
double cosTheta = Math.Cos(angleInRadians);
double sinTheta = Math.Sin(angleInRadians);
return new Point
{
X =
(int)
(cosTheta * (pointToRotate.X - centerPoint.X) -
sinTheta * (pointToRotate.Y - centerPoint.Y) + centerPoint.X),
Y =
(int)
(sinTheta * (pointToRotate.X - centerPoint.X) +
cosTheta * (pointToRotate.Y - centerPoint.Y) + centerPoint.Y)
};
}
使用像这样。
Point center = new Point(0, 0);
Point newPoint = RotatePoint(blueA, center, 45);
显然,如果中心点始终是0,0
,那么你可以相应地简化功能,否则使中心点可选通过默认的参数,或者通过重载方法。 你也可能会想要封装了一些可重复使用的数学到其他静态方法了。
如
/// <summary>
/// Converts an angle in decimal degress to radians.
/// </summary>
/// <param name="angleInDegrees">The angle in degrees to convert.</param>
/// <returns>Angle in radians</returns>
static double DegreesToRadians(double angleInDegrees)
{
return angleInDegrees * (Math.PI / 180);
}
/// <summary>
/// Rotates a point around the origin
/// </summary>
/// <param name="pointToRotate">The point to rotate.</param>
/// <param name="angleInDegrees">The rotation angle in degrees.</param>
/// <returns>Rotated point</returns>
static Point RotatePoint(Point pointToRotate, double angleInDegrees)
{
return RotatePoint(pointToRotate, new Point(0, 0), angleInDegrees);
}
使用像这样。
Point newPoint = RotatePoint(blueA, 45);
最后,如果您使用的是GDI,你也可以简单地做一个RotateTransform
。 请参阅: http://msdn.microsoft.com/en-us/library/a0z3f662.aspx
Graphics g = this.CreateGraphics();
g.TranslateTransform(blueA);
g.RotateTransform(45);
你的数学看起来怪我。 我觉得DX = R * cos(THETA)和dy = R * SIN(THETA)。
这里有一个小程序,我写的,因为这是困扰着我,我没有做数学年。
Point center = new Point() { X = 576, Y = 576 };
Point previous = new Point() { X = 849, Y=561 };
double rotation = 45;
double rotationRadians = rotation * (Math.PI / 180);
//get radius based on the previous point and r squared = a squared + b squared
double r = Math.Sqrt(Math.Pow(previous.X - center.X, 2) + Math.Pow(previous.Y - center.Y, 2));
Console.WriteLine("r = " + r.ToString());
//calculate previous angle
double previousAngle = Math.Atan((previous.Y - center.Y) / (previous.X - center.X));
Console.WriteLine("Previous angle: " + previousAngle.ToString());
double newAngle = previousAngle + rotationRadians;
Point newP = new Point();
newP.X = center.X + r * Math.Cos(newAngle);
newP.Y = center.Y + r * Math.Sin(newAngle);
Console.WriteLine("(" + newP.X.ToString() + ", " + newP.Y.ToString() + ")");
Console.ReadLine();