Is it possible to return a struct from your native code? It's relatively straight forward to return an int or a boolean but how do you return a more complex struct back to the actionscript?
问题:
回答1:
You can return any object that can be represented in the native code as a FREObject. This actually includes any Actionscript class or Actionscript primitive data type. This includes things like: int, String, Array, BitmapData, ByteArray etc.
For example lets construct a return array of length 4 with the int values 0 - 3:
FREObject returnAnArray( FREContext cts, void* funcData, uint32_t argc, FREObject argv[])
{
FREObject returnArray = NULL;
FRENewObject((const uint8_t*)"Array", 0, NULL, &returnArray, nil );
FRESetArrayLength( returnArray, 4 );
for ( int32_t i = 0; i < 4; i++)
{
FREObject element;
FRENewObjectFromUint32( i, element );
FRESetArrayElementAt( returnArray, i, element );
}
return returnArray;
}
The method to construct Actionscript classes is a little more complex but follows a similar path. This is ofcourse a native C example, the Java equivalent is somewhat different but still it is possible to return complex objects from the native code.
For more information there is heaps of documentation here:
http://help.adobe.com/en_US/air/extensions/index.html
回答2:
The accepted answer is not accurate for your original question. You want to return a struct... well you can't actually do that but the proper way to do this is to write your native struct/class as an actionscript class, then use the ExtensionContext object to associate your native struct or class pointer with your context. Then when you can write methods into your struct/class that will directly interface with methods and properties within. If any of the methods within return another struct or class, repeat the process recursively.
回答3:
Java examples
Returning Array
FREObject stringElement = FREObject.newObject("String element value");
FREArray array = FREArray.newArray( "String", 1, false );
array.setObjectAt( 0, stringElement );
//now you can return array to AS3
More info http://help.adobe.com/en_US/air/extensions/WS982b6f491d178e6d6565d9b1132a79a012f-7ff8.html
Also consider using JSON
JSONObject jsonObject = new JSONObject();
try
{
jsonObject.put("messgae", "Hello");
jsonObject.put("name", "John");
}
catch (JSONException e)
{
}
FREObject jsonString FREObject.newObject(jsonObject.toString());
//now you can return jsonString to AS3
回答4:
Return value from finished process is limited to an int
. But you can write data to stdout and read it in your AIR application:
p = new NativeProcess();
p.addEventListener(ProgressEvent.STANDARD_OUTPUT_DATA, onOutputData);
private function onOutputData(evt:ProgressEvent):void {
var outputData:String = p.standardOutput.readUTFBytes(p.standardOutput.bytesAvailable);
trace(outputData);
}
StandardOutput implements IDataOut interface like ByteArray, so you can read any basic types from it. See also NativeProcess docs.