Using promises with NodeJS, I load a model that can then be re-used by susequent calls to the NodeJS app. How can I prevent the same object/model being loaded twice from a database if a second request arrives while the first is still being loaded?
I set a "loading flag" to say that the object is being retrieved from the database and "loaded" when done. If there is a second request that attempts to load the same object, it needs to wait until the initial model is filled and then both can use the same object.
Sample Code (simplified, ES6, Node 0.10 [old for a reason]).
It's the TODO that needs solving.
App:
import ClickController from './controllers/ClickController'
import express from 'express'
const app = express()
app.get('/click/*', (req, res) => {
// Get the parameters here
let gameRef = "test";
ClickController.getGameModel(gameRef)
.then(() => {
console.log('Got game model')
return this.handleRequest()
}, (err) => {
throw err
})
}
Controller:
import gameModel from '../models/GameModel'
class ClickController {
constructor(config) {
// Stores the objects so they can be re-used multiple times.
this.loadedGames = {}
}
// getGameModel() as a promise; return model (or throw error if it doesn't exist)
getGameModel(gameRef) {
return new Promise((resolve, reject) => {
let oGame = false
if(typeof this.loadedGames[gameRef] === 'undefined') {
oGame = new gameModel()
this.loadedGames[gameRef] = oGame
} else {
oGame = this.loadedGames[gameRef]
}
oGame.load(gameRef)
.then(function() {
resolve()
}, (err) => {
reject(err)
})
})
}
}
Model / Object:
class GameModel {
constructor {
this.loading = false
this.loaded = false
}
load(gameRef) {
return new Promise((resolve, reject) => {
if (this.loading) {
// TODO: Need to wait until loaded, then resolve or reject
} else if (!this.loaded) {
this.loading = true
this.getActiveDBConnection()
.then(() => {
return this.loadGame(gameRef)
}, (err) => {
console.log(err)
reject(err)
})
.then(() => {
this.loading = false
this.loaded = true
resolve()
})
} else {
// Already loaded, we're fine
resolve()
}
})
}
// As this uses promises, another event could jump in and call "load" while this is working
loadGame(gameRef) {
return new Promise((resolve, reject) => {
let sql = `SELECT ... FROM games WHERE gameRef = ${mysql.escape(gameRef)}`
this.dbConnection.query(sql, (err, results) => {
if (err) {
reject('Error querying db for game by ref')
} else if (results.length > 0) {
// handle results
resolve()
} else {
reject('Game Not Found')
}
})
})
}
}