I am working with some classmates on a game, we have programmed quite everything but the music until now. The music.java class is posted below.
We have a problem stopping our sound, so I need a way to stop this clip from playing so we can actually start another clip, that way we can shift through music during our game (like when you start a game, the song should be different from the main menu). Can someone help me with this problem?
Even if I can just destroy the object to make a new one, if that's a possibility, I am willing to do that, but I do not have a clue how to do this. I would rather have a possibility to Stop the current clip file, and replace it with a new one.
package sound;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.LineEvent;
import javax.sound.sampled.LineListener;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class Music implements LineListener, Runnable
{
private File soundFile;
private Thread thread;
private static Music player;
private Music audio;
private Clip clip;
private boolean stoppen = false;
/**
* Private because of the singleton
*/
public Music()
{
}
/**
* Play a siren sound
*/
public void playSiren(String musicFileName)
{
audio = getPlayer();
audio.playSirenFile(musicFileName);
}
/**
* Play the siren file
*/
private void playSirenFile(String musicFileName)
{
this.soundFile = new File("Music/"+musicFileName+".wav");
thread = new Thread(this);
thread.setName("SoundPlayer");
thread.start();
}
/**
* Invoked when the thread kicks off
*/
public void run()
{
try
{
AudioInputStream stream = AudioSystem.getAudioInputStream(this.soundFile);
AudioFormat format = stream.getFormat();
/**
* we can't yet open the device for ALAW/ULAW playback, convert
* ALAW/ULAW to PCM
*/
if ((format.getEncoding() == AudioFormat.Encoding.ULAW) || (format.getEncoding() == AudioFormat.Encoding.ALAW))
{
AudioFormat tmp = new AudioFormat(
AudioFormat.Encoding.PCM_SIGNED,
format.getSampleRate(),
format.getSampleSizeInBits() * 2, format.getChannels(),
format.getFrameSize() * 2, format.getFrameRate(), true);
stream = AudioSystem.getAudioInputStream(tmp, stream);
format = tmp;
}
DataLine.Info info = new DataLine.Info(Clip.class, stream
.getFormat(), ((int) stream.getFrameLength() * format
.getFrameSize()));
this.clip = (Clip) AudioSystem.getLine(info);
this.clip.addLineListener(this);
this.clip.open(stream);
this.clip.start();
try
{
thread.sleep(99);
}
catch (Exception e)
{
}
while (clip.isActive() && thread != null)
{
try
{
thread.sleep(99);
}
catch (Exception e)
{
break;
}
}
clip.loop(999999999);
clip.drain();
}
catch (UnsupportedAudioFileException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
catch (IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
catch (LineUnavailableException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
private static Music getPlayer()
{
if (player == null)
{
player = new Music();
}
return player;
}
public void update(LineEvent event)
{
}
public void stopClip()
{
//TODO NEED HELP HERE
}
public void startClip()
{
//TODO need help here
}
public void volume(float volume)
{
//TODO NEED HELP HERE
/*
FloatControl gainControl = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN);
gainControl.setValue(-50.0f); // Reduce volume IN DECIBELS
clip.start();
*/
}
}
Stuff you might need to know:
In my GuiController, I make a new Music object, through the method playSiren I give my songname, and then it automatically runs.