不幸的是,过滤器不工作在GPU模式(阴影,光晕)。 我正在寻找在此模式下使用这些效果文本的机会。 我会欢迎任何意见。
Answer 1:
作为Astraport提到,你需要每次绘制文本字段出一个位图数据更新使用文本bitmapData.draw()
如果您使用textField.getBounds
确定的位图数据的你需要的大小,所产生的边界矩形将不包括因过滤多余的大小(例如一个的DropShadowFilter伸出通过取决于“距离”某些像素的文本框的侧面和“模糊”)。 为确保您有过滤器,当你绘制位图,你还需要使用bitmapData.generateFilterRect()
以获得正确的尺寸矩形。
代码段(未经测试,但总体思路):
// Remember the transform matrix of the text field
var offset : Matrix = myTextField.transform.matrix.clone();
// Get the bounds of just the textfield (does not include filters)
var tfBounds : Rectangle = myTextField.getBounds( myTextField.parent );
// Create a bitmapData that is used just to calculate the size of the filters
var tempBD : BitmpaData = new BitmapData( Math.ceil(tfBounds.width), Math.ceil(tfBounds.height) );
// Make a copy of the textField bounds. We'll adjust this with the filters
var finalBounds : rectangle = tfBounds.clone();
// Step through each filter in the textField and adjust our bounds to include them all
var filterBounds : rectangle;
for each (var filter : BitmapFilter in myTextField.filters) {
filterBounds = tempBD.generateFilterRect( tfBounds, filter );
finalBounds.left = Math.min( finalBounds.left, filterBounds.left );
finalBounds.right = Math.max( finalBounds.right, filterBounds.right );
finalBounds.top = Math.min( finalBounds.top, filterBounds.top );
finalBounds.bottom = Math.max( finalBounds.bottom, filterBounds.bottom );
}
// Now draw the textfield to a new bitmpaData
var textFieldBD : BitmpaData = new BitmapData( Math.ceil(finalBounds.width), math.ceil(finalBounds.height) );
offset.tx = -finalBounds.x;
offset.ty = -finalBounds.y;
textFieldBD.draw( myTextField.parent, offset, myTextField.transform.colorTransform );
// Create a bitmap and add the bitmap data. Note: normally you would create a
// bitmap once and just update the bitmpaData
var bitmap : Bitmap = new Bitmap();
myTextField.parent.addChild( bitmap );
// Position the bitmap in same place as textField
bitmap.bitmapData = textFieldBD;
bitmap.x = myTextField.x - finalBounds.x;
bitmap.y = myTextField.y - finalBounds.y;
myTextField.visible = false;
Answer 2:
下面是如何将任何转换DisplayObject
的Bitmap
-在AIR GPU移动“恢复”过滤器效果有用rendermode
。 这是Pixelthis
的溶液,固定,优化和测试:
// => 'bitmap' must belong to the same parent as 'obj'. 'obj' should be invisible.
static public function Update(obj:DisplayObject, bitmap:Bitmap):void {
//trace("CacheToBmp",obj.name);
// Remember the transform matrix of the text field
var offset:Matrix = obj.transform.matrix.clone();
// Get the bounds of just the textfield (does not include filters)
var bounds:Rectangle = obj.getBounds(obj);
// Create a bitmapData that is used just to calculate the size of the filters
var tempBD:BitmapData = new BitmapData( Math.ceil(bounds.width), Math.ceil(bounds.height), false );
bounds.width = obj.width;
bounds.height = obj.height;
// Make a copy of the textField bounds. We'll adjust this with the filters
var finalBounds:Rectangle = new Rectangle(0,0,bounds.width,bounds.height);
// Step through each filter in the textField and adjust our bounds to include them all
var filterBounds:Rectangle;
for each (var filter:BitmapFilter in obj.filters) {
filterBounds = tempBD.generateFilterRect( tempBD.rect, filter );
finalBounds = finalBounds.union(filterBounds);
}
finalBounds.offset(bounds.x,bounds.y);
finalBounds.x = Math.floor(finalBounds.x);
finalBounds.y = Math.floor(finalBounds.y);
finalBounds.width = Math.ceil(finalBounds.width);
finalBounds.height = Math.ceil(finalBounds.height);
// Now draw the textfield to a new bitmpaData
var data:BitmapData = new BitmapData( finalBounds.width, finalBounds.height, false, 0 );
offset.tx = -finalBounds.x;
offset.ty = -finalBounds.y;
data.drawWithQuality( obj, offset, obj.transform.colorTransform, obj.blendMode, null, true, StageQuality.HIGH );
bitmap.bitmapData = data;
// Position the bitmap in same place as 'obj'
bitmap.x = obj.transform.matrix.tx + finalBounds.x;
bitmap.y = obj.transform.matrix.ty + finalBounds.y;
}
Answer 3:
基本的想法是应用过滤器正常然后绘制显示对象为BitmapData和位图添加到阶段。 见http://forums.adobe.com/message/3934192的一个例子。
如果您将其应用到文本是静态的,应该是很容易的事,但如果你想申请这个动态文本(例如,这是一个得分计数器,它会经常发生变化,或文本用户可编辑)我想象它可能会开始招人烦,但我不知道任何其他解决方案。
文章来源: Use filters for Text in GPU mode AIR mobile