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问题:
I'm trying to add some red rectangles within my existing canvas on top of specific boxes exactly like the expected result image but they don't appear at all as my code shows the current undesired outcome when I deploy my app. My code is to create 4 rectangles on the top row and 4 rectangles on the bottom row but I only want this to be added on top of boxes 2-6 but I know extra code needs to be added for the red rectangles on top of boxes 1 & 7. Does anyone know what I'm doing wrong and how to fix this? All help would be appreciated.
public class RectangleTextView extends View {
private final Paint mBlackPaint = new Paint();
private final Paint mRedPaint = new Paint();
private final TextPaint mTextPaint;
public RectangleTextView(Context context, AttributeSet attrs) {
super(context, attrs);
int valueInDp = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 1, getResources().getDisplayMetrics());
int valueInSp = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, 20, getResources().getDisplayMetrics());
mRedPaint.setColor(Color.parseColor("#CC3333"));
mBlackPaint.setAntiAlias(false);
mBlackPaint.setColor(Color.BLACK);
mBlackPaint.setStrokeWidth(valueInDp);
mBlackPaint.setStyle(Paint.Style.STROKE);
mTextPaint = new TextPaint(TextPaint.ANTI_ALIAS_FLAG);
mTextPaint.setColor(Color.BLACK);
mTextPaint.setTextAlign(Paint.Align.CENTER);
mTextPaint.setTextSize(valueInSp);
mWindowPaint = new Paint();
mWindowPaint.setColor(Color.parseColor("#CC3333"));
mWindowPaint.setStrokeWidth(valueInDp);
}
private Paint mWindowPaint;
@Override protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (getWidth() == 0)
return;
//initialise red rectangles
int w = canvas.getWidth();
int h = canvas.getHeight();
int rectWidth = w / 5;
int space = w / 15;
int topRectHeight = getPaddingTop();
int bottomRectHeight = getPaddingBottom();
//draw end rectangles
int mSideRectWidth = 10;
canvas.drawRect(0, 0, mSideRectWidth, getHeight(), mRedPaint); //draw left end rectangle
canvas.drawRect(getWidth() - mSideRectWidth, 0, getWidth(), getHeight(), mRedPaint); //draw right end rectangle
//draw grey boxes
setBackgroundColor(Color.parseColor("#808080"));
int boxWidth = (getWidth() - mSideRectWidth) / 7;
//draw text views
for (int i = 0; i < 7; i++) {
canvas.drawText(Integer.toString(i + 1), (i * boxWidth + 10) + (boxWidth / 2), ((canvas.getHeight() / 2) - ((mTextPaint.descent() + mTextPaint.ascent()) / 2)), mTextPaint);
}
//draw black lines
for (int i = 1; i < 7; i++) {
canvas.drawLine(mSideRectWidth + boxWidth * i, 0, mSideRectWidth + boxWidth * i, getHeight(), mBlackPaint);
}
//draw red windows
for (int i = 0; i < 4; i++) {
mWindowPaint.setStyle(Paint.Style.STROKE);//add this
int left = i * (rectWidth + space);
int right = left + rectWidth;
if (i == 1){
mWindowPaint.setStyle(Paint.Style.FILL); // change to this
}
Rect rect = new Rect(left, 0, right, topRectHeight);
canvas.drawRect(rect, mWindowPaint);
Rect rect2 = new Rect(left, h - bottomRectHeight, right, h);
canvas.drawRect(rect2, mWindowPaint);
}
}
}
expected result
current undesired outcome
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
android:layout_height="match_parent" android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:paddingBottom="@dimen/activity_vertical_margin" tools:context=".MainActivity">
<com.apptacularapps.car.RectangleTextView
android:layout_width="100dp"
android:layout_height="45dp"
android:paddingTop="10dp"
android:paddingBottom="10dp"
android:background="#808080"
android:gravity="center"/>
</RelativeLayout>
MainActivity.java
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}
回答1:
the problem was that you created only 4 rectangles in the screen witdh size, not in the number cell size.
here is the code:
public class RectangleTextView extends View {
private final Paint mBlackPaint = new Paint();
private final Paint mRedPaint = new Paint();
private final TextPaint mTextPaint;
public RectangleTextView(Context context, AttributeSet attrs) {
super(context, attrs);
int valueInDp = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 1, getResources().getDisplayMetrics());
int valueInSp = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, 20, getResources().getDisplayMetrics());
mRedPaint.setColor(Color.parseColor("#CC3333"));
mBlackPaint.setAntiAlias(false);
mBlackPaint.setColor(Color.BLACK);
mBlackPaint.setStrokeWidth(valueInDp);
mBlackPaint.setStyle(Paint.Style.STROKE);
mTextPaint = new TextPaint(TextPaint.ANTI_ALIAS_FLAG);
mTextPaint.setColor(Color.BLACK);
mTextPaint.setTextAlign(Paint.Align.CENTER);
mTextPaint.setTextSize(valueInSp);
mWindowPaint = new Paint();
mWindowPaint.setColor(Color.parseColor("#CC3333"));
mWindowPaint.setStrokeWidth(valueInDp);
}
private Paint mWindowPaint;
Rect rect = new Rect();
Rect rect2 = new Rect();
@Override protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (getWidth() == 0)
return;
//initialise red rectangles
int w = canvas.getWidth();
int h = canvas.getHeight();
int rectWidth = ((w - 20) / 7) / 5;
int space = ((w - 20) / 7) / 15;
int topRectHeight = getPaddingTop();
int bottomRectHeight = getPaddingBottom();
//draw end rectangles
int mSideRectWidth = 10;
canvas.drawRect(0, 0, mSideRectWidth, getHeight(), mRedPaint); //draw left end rectangle
canvas.drawRect(getWidth() - mSideRectWidth, 0, getWidth(), getHeight(), mRedPaint); //draw right end rectangle
//draw grey boxes
setBackgroundColor(Color.parseColor("#808080"));
int boxWidth = (getWidth() - mSideRectWidth) / 7;
//draw text views
for (int i = 0; i < 7; i++) {
canvas.drawText(Integer.toString(i + 1), (i * boxWidth + 10) + (boxWidth / 2), ((canvas.getHeight() / 2) - ((mTextPaint.descent() + mTextPaint.ascent()) / 2)), mTextPaint);
}
//draw black lines
for (int i = 1; i < 7; i++) {
canvas.drawLine(mSideRectWidth + boxWidth * i, 0, mSideRectWidth + boxWidth * i, getHeight(), mBlackPaint);
}
//draw red windows
for (int index = 0; index < 7; index++) {
if (index == 0 || index == 6) {
for (int i = 0; i < 3; i++) {
mWindowPaint.setStyle(Paint.Style.STROKE);//add this
int left = (i * (rectWidth + space)) + (index * boxWidth) + 13 + rectWidth/2 + space/2;
int right = left + rectWidth;
rect.set(left, 0, right, topRectHeight);
canvas.drawRect(rect, mWindowPaint);
if (index == 0 && i == 1) {
mWindowPaint.setStyle(Paint.Style.FILL); // change to this
}
rect2.set(left, h - bottomRectHeight, right, h);
canvas.drawRect(rect2, mWindowPaint);
}
} else {
for (int i = 0; i < 4; i++) {
mWindowPaint.setStyle(Paint.Style.STROKE);//add this
int left = (i * (rectWidth + space)) + (index * boxWidth) + 13;
int right = left + rectWidth;
rect.set(left, 0, right, topRectHeight);
canvas.drawRect(rect, mWindowPaint);
rect2.set(left, h - bottomRectHeight, right, h);
canvas.drawRect(rect2, mWindowPaint);
}
}
}
}
}
this is the full code perfectly working for me. if you have any question or doubt feel free to post it :)
this is how i see them:
回答2:
Try this:
public class RectangleTextView extends View {
private final Paint mBlackPaint = new Paint();
private final Paint mRedPaint = new Paint();
private final TextPaint mTextPaint;
public RectangleTextView(Context context, AttributeSet attrs) {
super(context, attrs);
int valueInDp = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 1, getResources().getDisplayMetrics());
int valueInSp = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, 20, getResources().getDisplayMetrics());
mRedPaint.setColor(Color.parseColor("#CC3333"));
mBlackPaint.setAntiAlias(false);
mBlackPaint.setColor(Color.BLACK);
mBlackPaint.setStrokeWidth(valueInDp);
mBlackPaint.setStyle(Paint.Style.STROKE);
mTextPaint = new TextPaint(TextPaint.ANTI_ALIAS_FLAG);
mTextPaint.setColor(Color.BLACK);
mTextPaint.setTextAlign(Paint.Align.CENTER);
mTextPaint.setTextSize(valueInSp);
mWindowPaint = new Paint();
mWindowPaint.setColor(Color.parseColor("#CC3333"));
mWindowPaint.setStrokeWidth(valueInDp);
}
private Paint mWindowPaint;
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (getWidth() == 0)
return;
//initialise red rectangles
int h = canvas.getHeight();
int topRectHeight = getPaddingTop();
int bottomRectHeight = getPaddingBottom();
//draw end rectangles
int mSideRectWidth = 10;
canvas.drawRect(0, 0, mSideRectWidth, getHeight(), mRedPaint); //draw left end rectangle
canvas.drawRect(getWidth() - mSideRectWidth, 0, getWidth(), getHeight(), mRedPaint); //draw right end rectangle
//draw grey boxes
setBackgroundColor(Color.parseColor("#808080"));
int boxWidth = (getWidth() - mSideRectWidth) / 7;
int redRectWidth = boxWidth / 5;
int redRectSpace = redRectWidth / 3;
//draw text views
for (int i = 0; i < 7; i++) {
canvas.drawText(Integer.toString(i + 1), (i * boxWidth + 10) + (boxWidth / 2), ((canvas.getHeight() / 2) - ((mTextPaint.descent() + mTextPaint.ascent()) / 2)), mTextPaint);
int baseStartX = i * boxWidth;
//draw red windows
for (int j = 0; j < 4; j++) {
mWindowPaint.setStyle(Paint.Style.STROKE);//add this
int left = mSideRectWidth + baseStartX + (j * (redRectWidth + redRectSpace));
int right = left + redRectWidth;
if (j == 1) {
mWindowPaint.setStyle(Paint.Style.FILL); // change to this
}
Rect rect = new Rect(left, 0, right, topRectHeight);
canvas.drawRect(rect, mWindowPaint);
Rect rect2 = new Rect(left, h - bottomRectHeight, right, h);
canvas.drawRect(rect2, mWindowPaint);
}
}
//draw black lines
for (int i = 1; i < 7; i++) {
int startX = mSideRectWidth + boxWidth * i;
int startY = 0;
int stopX = mSideRectWidth + boxWidth * i;
int stopY = getHeight();
canvas.drawLine(startX, startY, stopX, stopY, mBlackPaint);
}
}
}
回答3:
You are drawing all of the rectangles, but it looks like you want to skip all of the "odd" rectangles - or every second rectangle... and be sure to change the color to "red" - something like this:
//draw red windows
for (int i = 0; i < 4; i++) {
mWindowPaint.setStyle(Paint.Style.STROKE);//add this
int left = i * rectWidth;
int right = left + rectWidth;
if (i == 1){
mWindowPaint.setStyle(Paint.Style.FILL); // change to this
}
if (i % 2 == 0) {
Rect rect = new Rect(left, 0, right, topRectHeight);
canvas.drawRect(rect, mRedPaint);
Rect rect2 = new Rect(left, h - bottomRectHeight, right, h);
canvas.drawRect(rect2, mRedPaint);
}
}
}
EDIT:
I think the "filled" rectangle on the bottom is supposed to be more like:
//draw red windows
for (int i = 0; i < 4; i++) {
int left = i * rectWidth;
int right = left + rectWidth;
mWindowPaint.setStyle(Paint.Style.STROKE);//add this
if (i % 2 == 0) {
Rect rect = new Rect(left, 0, right, topRectHeight);
canvas.drawRect(rect, mRedPaint);
if (i == 1){
mWindowPaint.setStyle(Paint.Style.FILL); // change to this
}
Rect rect2 = new Rect(left, h - bottomRectHeight, right, h);
canvas.drawRect(rect2, mRedPaint);
}
}
}