best to explain with an example:
in my AudioItem.h
#define ITEM_CAPACITY 100
typedef struct DataStruct {
void * content;
UInt32 size;
} DataStruct;
typedef DataStruct *DataStructRef;
@interface AudioItem : NSObject
{
DataStructRef data;
}
@property (assign, readwrite) DataStructRef data;
in AudioItem.m @synthesize data;
-(id)initWithID:(NSString *)itemID
{
self = [super init];
data->content = malloc(ITEM_CAPACITY);
return self;
}
The above code looks a lot like this one, but I get a BAD_EXEC_ERROR.. how come? The reason why I would like to use a C buffer rather than some NSMutableData or whatever is b/c I've tried using NSMutableData and I feel like it's slowing down my real time application