I have created a UIViewController
, which contains a UIView
object.
I want the UIView
object response to a single tap by 1 finger, and also pinch by 2 fingers.
I have clicked the "User Interaction Enabled" and the "Multiple touch" options in the xib.
I create both UITapGestureRecognizer
, and UIPinchGestureRecognizer
inside the UIView
function initWithFrame:, as it is the only entry point for the UIView
object. But the object doesn't response to the UIGestureRecognizer
objects. Why? Or, where is the best place to put the UIGestureRecognizer
objects?
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
// single tap
UITapGestureRecognizer* singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)];
singleTap.numberOfTapsRequired = 1;
singleTap.numberOfTouchesRequired = 1;
[self addGestureRecognizer: singleTap];
// 2 fingers pinch
UIPinchGestureRecognizer* doubleMove = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleMove:)];
[self addGestureRecognizer: doubleMove];
}
return self;
}
Your problem is that when you instantiate your custom view subclass in IB, initWithCoder:
is called. If you had done it programmatically using initWithFrame:
it would have worked properly.
Two ways you can fix this,
Move the gestures setup to a different method and call them in both initWithFrame:
and initWithCoder:
. I would recommend doing this if you intend to reuse this component and expose some kind of callbacks on gestures.
If you want to implement this once and have a lot of interacting with the controller element, add them in viewDidLoad
.
I tried your code and it works for me.
Where are you setting the view? Maybe it has any other view in front, or its superview has userInteractionEnabled
disabled.
I created a UIView subclass and added this code:
-(void) handleSingleTap:(UITapGestureRecognizer *)gr {
NSLog(@"handleSingleTap");
}
-(void) handleDoubleMove:(UIPinchGestureRecognizer *)gr {
NSLog(@"handleDoubleMove");
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
// single tap
UITapGestureRecognizer* singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)];
singleTap.numberOfTapsRequired = 1;
singleTap.numberOfTouchesRequired = 1;
[self addGestureRecognizer: singleTap];
// 2 fingers pinch
UIPinchGestureRecognizer* doubleMove = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleMove:)];
[self addGestureRecognizer: doubleMove];
}
return self;
}
Then, in my controller:
-(void) viewDidLoad {
[super viewDidLoad];
MyView * myView = [[MyView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
myView.backgroundColor = [UIColor greenColor];
[self.view addSubview:myView];
[myView release];
}
And it works.
i think if you are working with .xib, initialization can also be done in
-(void)awakeFormNib;
Adding the GestureRecognizers
is typically done in the viewDidLoad
method of the UIViewController
.