Person = Backbone.Model.extend({
defaults: {
name: 'Fetus',
age: 0,
children: []
},
initialize: function(){
alert("Welcome to this world");
},
adopt: function( newChildsName ){
var children_array = this.get("children");
children_array.push( newChildsName );
this.set({ children: children_array });
}
});
var person = new Person({ name: "Thomas", age: 67, children: ['Ryan']});
person.adopt('John Resig');
var children = person.get("children"); // ['Ryan', 'John Resig']
在这个例子中的代码,我们有:
children_array = this.get( “孩子”)
我想这将只是指向同一阵列中的存储器(因此是O(1))。 不过转念一想,这将是一个设计地板,因为一个可以操纵的阵列,而无需使用this.set(),然后事件监听器就不会开火。
所以我猜它(不知何故神奇地)副本的阵列?
http://backbonejs.org/#Model-set
怎么了?
编辑:我刚刚发现的骨干源代码执行情况https://github.com/documentcloud/backbone/blob/master/backbone.js (我已经贴在底部的相关代码)
获取收益:
return this.attributes[attr]
所以这将只是指向内存中右同一阵列? 因此,人们可以改变不使用一套(数组),这将是坏..? 我对么?
get: function(attr) {
return this.attributes[attr];
},
// Get the HTML-escaped value of an attribute.
escape: function(attr) {
var html;
if (html = this._escapedAttributes[attr]) return html;
var val = this.get(attr);
return this._escapedAttributes[attr] = _.escape(val == null ? '' : '' + val);
},
// Returns `true` if the attribute contains a value that is not null
// or undefined.
has: function(attr) {
return this.get(attr) != null;
},
// Set a hash of model attributes on the object, firing `"change"` unless
// you choose to silence it.
set: function(key, value, options) {
var attrs, attr, val;
// Handle both `"key", value` and `{key: value}` -style arguments.
if (_.isObject(key) || key == null) {
attrs = key;
options = value;
} else {
attrs = {};
attrs[key] = value;
}
// Extract attributes and options.
options || (options = {});
if (!attrs) return this;
if (attrs instanceof Model) attrs = attrs.attributes;
if (options.unset) for (attr in attrs) attrs[attr] = void 0;
// Run validation.
if (!this._validate(attrs, options)) return false;
// Check for changes of `id`.
if (this.idAttribute in attrs) this.id = attrs[this.idAttribute];
var changes = options.changes = {};
var now = this.attributes;
var escaped = this._escapedAttributes;
var prev = this._previousAttributes || {};
// For each `set` attribute...
for (attr in attrs) {
val = attrs[attr];
// If the new and current value differ, record the change.
if (!_.isEqual(now[attr], val) || (options.unset && _.has(now, attr))) {
delete escaped[attr];
(options.silent ? this._silent : changes)[attr] = true;
}
// Update or delete the current value.
options.unset ? delete now[attr] : now[attr] = val;
// If the new and previous value differ, record the change. If not,
// then remove changes for this attribute.
if (!_.isEqual(prev[attr], val) || (_.has(now, attr) !== _.has(prev, attr))) {
this.changed[attr] = val;
if (!options.silent) this._pending[attr] = true;
} else {
delete this.changed[attr];
delete this._pending[attr];
}
}
// Fire the `"change"` events.
if (!options.silent) this.change(options);
return this;
},