我想要的UIScrollView来快速扫描后快速滚动, 像这样 。 虽然,当呼叫接通时,滚动运作一次一个页面 。 是否可以滚动快速,呼叫时用手指轻弹启用,而无需手动使用手势识别的实现?
Answer 1:
这是相当简单的,但是你必须实现自己的寻呼方面(这是相当简单)。 你不需要手势识别。
迅速
首先,调整你的UIScrollView的减速率:
scrollView.decelerationRate = UIScrollViewDecelerationRateFast
假设我们有内容的阵列-姑且称之为yourPagesArray
。 在你UIScrollViewDelegate,实现以下方法:
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>)
{
//This is the index of the "page" that we will be landing at
let nearestIndex = Int(CGFloat(targetContentOffset.pointee.x) / scrollView.bounds.size.width + 0.5)
//Just to make sure we don't scroll past your content
let clampedIndex = max( min( nearestIndex, yourPagesArray.count - 1 ), 0 )
//This is the actual x position in the scroll view
var xOffset = CGFloat(clampedIndex) * scrollView.bounds.size.width
//I've found that scroll views will "stick" unless this is done
xOffset = xOffset == 0.0 ? 1.0 : xOffset
//Tell the scroll view to land on our page
targetContentOffset.pointee.x = xOffset
}
您还需要实现以下的委托方法,来处理该用户轻轻地提起他们的手指,而不会造成任何滚动减速的情况下:
(更新:你可能不需要这么做了最新的iOS SDK下,这似乎是上述委托方法时,有零速度现在叫)
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool)
{
if !decelerate
{
let currentIndex = floor(scrollView.contentOffset.x / scrollView.bounds.size.width)
let offset = CGPoint(x: scrollView.bounds.size.width * currentIndex, y: 0)
scrollView.setContentOffset(offset, animated: true)
}
}
Objective-C的
设置你的减速度:
scrollView.decelerationRate = UIScrollViewDecelerationRateFast;
然后滚动视图的委托实现:
- (void) scrollViewWillEndDragging:(UIScrollView *)scroll withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
//This is the index of the "page" that we will be landing at
NSUInteger nearestIndex = (NSUInteger)(targetContentOffset->x / scrollView.bounds.size.width + 0.5f);
//Just to make sure we don't scroll past your content
nearestIndex = MAX( MIN( nearestIndex, yourPagesArray.count - 1 ), 0 );
//This is the actual x position in the scroll view
CGFloat xOffset = nearestIndex * scrollView.bounds.size.width;
//I've found that scroll views will "stick" unless this is done
xOffset = xOffset==0?1:xOffset;
//Tell the scroll view to land on our page
*targetContentOffset = CGPointMake(xOffset, targetContentOffset->y);
}
- (void) scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
{
if( !decelerate )
{
NSUInteger currentIndex = (NSUInteger)(scrollView.contentOffset.x / scrollView.bounds.size.width);
[scrollView setContentOffset:CGPointMake(scrollView.bounds.size.width * currentIndex, 0) animated:YES];
}
}
Answer 2:
我认为,我们可以设置scrollView.userInteractionEnabled = NO,当我们的手指触摸它。 然后当动画停止,打开它,对我来说。它的工作原理。 希望它会帮助你。
-(void)scrollViewWillBeginDragging:(UIScrollView *)scrollView{
scrollView.userInteractionEnabled = NO;
}
// at the end of scroll animation, reset the boolean used when scrolls originate from the UIPageControl
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
scrollView.userInteractionEnabled = YES;
}
文章来源: Sensitivity/Scroll speed of UIScrollView with paging