I have started trying to use SDL in Xcode 4.3.2 so I started up a Cocoa application for Mac OS X and connected all my frameworks : OpenGL, SDL etc. I don't have SDL_Image, SDL_Mixer etc. (Do I need these?) When I try to compile the project that just has SDLmain.h and SDLmain.m I get this error:
Undefined symbols for architecture x86_64: "_SDL_main", referenced from: -[SDLMain applicationDidFinishLaunching:] in SDLMain.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)