In my cocos2d game I have a "Settings" button which launches a modal layer and is meant to lock everything under it. To do this, I use a combination of a menu status method which locks all CCMenuItems and I use a coverlayer; both of which are below in code.
The problem is that neither solution seems to work on CCScrollLayers. When I click the button (which launches the modal) the CCScrollLayer can still be scrolled which is not what i want.
I'd like to:
- Press a button disabled ALL touches and disable all elements including CCScrollLayers
- Launch the modal (allow touches for the modal only)
I've tried:
- Using Touch to swallow all touches using the
CCTargetedTouchDelegate
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
- I've tried
self.isTouchEnabled = NO
on the layer launching the modal
- I've tried adapting the
MenuStatus
method so that it works for CCScrollLayers but it does not seem to work.
I'm not sure what I'm doing wrong. My code now follows.
// My main layer which launches the Settings Modal Layer
#pragma mark - Lock/Unlock layers
-(void) doSettings
{
[self lockLayers];
SettingsModalLayer *sml = [[[SettingsModalLayer alloc] init] autorelease];
[sml showSettingsOnLayer:self closeBlock:^{[self unlockLayers];}];
}
-(void) lockLayers
{
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
[self MenuStatus:NO Node:self];
}
-(void) unlockLayers
{
[self MenuStatus:YES Node:self];
}
// Disabled/Enable layers
-(void) MenuStatus:(BOOL)_enable Node:(id)_node
{
for (id result in ((CCNode *)_node).children) {
if ([result isKindOfClass:[CCMenu class]]) {
for (id result1 in ((CCMenu *)result).children) {
if ([result1 isKindOfClass:[CCMenuItem class]]) {
((CCMenuItem *)result1).isEnabled = _enable;
}
} // next
}
} // next
}
-(void) registerWithTouchDispatcher {
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:INT_MIN+1 swallowsTouches:YES];
}
- (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Event: %@", event);
for( UITouch *touch in touches )
{
CGPoint location = [touch locationInView: [touch view]];
location = [[CCDirector sharedDirector] convertToGL: location];
CCLayer *gl = (CCLayer *)[self getChildByTag:4];
[gl setIsTouchEnabled:NO];
}
}
-(void) ccTouchCancelled:(UITouch *)touch withEvent:(UIEvent *)event
{
}
-(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event
{
[self removeFromParentAndCleanup:YES];
}
-(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{
return YES;
}
// Settings Modal Layer
-(void) showSettingsOnLayer:(CCLayer *)layer closeBlock:(void (^)())noBlock
{
CoverLayer *coverLayer = [[CoverLayer alloc] init];
[layer addChild:coverLayer z:1000];
[coverLayer runAction:[CCFadeTo actionWithDuration:kAnimationTime opacity:155]]; // smooth fade-in to dim with semi-transparency
... // Other stuff goes here
}
// CoverLayer
// This is meant to stop all touches, but it doesn't really work on CCScrollLayer
#define kDialogTag 1234
#import "CoverLayer.h"
// class that implements a black colored layer that will cover the whole screen
// and eats all touches except within the dialog box child
@implementation CoverLayer
- (id)init {
self = [super init];
if (self) {
[self initWithColor:ccc4(0,0,0,0)
width:[CCDirector sharedDirector].winSize.width
height:[CCDirector sharedDirector].winSize.height];
self.isTouchEnabled = YES;
}
return self;
}
- (void)dealloc {
[[CCTouchDispatcher sharedDispatcher] removeDelegate:self];
[super dealloc];
}
- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{
CGPoint touchLocation = [self convertTouchToNodeSpace: touch];
CCNode *dialogBox = [self getChildByTag: kDialogTag];
// eat all touches outside of dialog box
return !CGRectContainsPoint(dialogBox.boundingBox, touchLocation);
}