我有我试图呈现到使用一个UIImage一个UIView [CALayer的renderInContext:]。 然而,我发现,得到的图像垂直翻转。 我有点希望这由于不同的坐标系。 然而,我再试着和仿射翻转背景下恢复正常转换 - 但它不会有任何影响:
CGAffineTransform flipVertical = CGAffineTransformMake(
1, 0, 0, -1, 0, imageContextHeight
);
CGContextConcatCTM(imageContext, flipVertical);
CGImageRef cgImage = CGBitmapContextCreateImage(imageContext);
UIImage* uiImage = [[UIImage imageWithCGImage:cgImage] retain];
CGImageRelease(cgImage);
我究竟做错了什么?
Answer 1:
在CTM影响未来绘图; 你捕获您已经绘制的内容。 您需要在绘制之前,而不是之后到Concat的这种转变。
Answer 2:
下面是一些代码,我写在此基础上的答案,如果它是有帮助的人:
#import <QuartzCore/QuartzCore.h>
...
+ (UIImage *) flipImageVertically:(UIImage *)originalImage {
UIImageView *tempImageView = [[UIImageView alloc] initWithImage:originalImage];
UIGraphicsBeginImageContext(tempImageView.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGAffineTransform flipVertical = CGAffineTransformMake(
1, 0, 0, -1, 0, tempImageView.frame.size.height
);
CGContextConcatCTM(context, flipVertical);
[tempImageView.layer renderInContext:context];
UIImage *flipedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[tempImageView release];
return flipedImage;
}
Answer 3:
下面是相同的代码上面(benvolioT的答案),但在SWIFT 4.0
import QuartzCore
...
func flipImageVertically(originalImage:UIImage) -> UIImage{
let tempImageView:UIImageView = UIImageView(image: originalImage)
UIGraphicsBeginImageContext(tempImageView.frame.size)
let context:CGContext = UIGraphicsGetCurrentContext()!
let flipVertical: CGAffineTransform = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: tempImageView.frame.size.height)
context.concatenate(flipVertical)
tempImageView.layer.render(in: context)
let flippedImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return flippedImage
}
这里是SWIFT更好的方法:
func flipImageVertically(originalImage:UIImage) -> UIImage {
let image:UIImage = UIImage(CGImage: originalImage.CGImage, scale: 1.0, orientation: UIImageOrientation.RightMirrored)!
return image
}
Answer 4:
我迅速使用此代码:
UIGraphicsBeginImageContextWithOptions(myImageView.image!.size, false, 1.0)
var context = UIGraphicsGetCurrentContext()
//move and invert canvas by scaling
CGContextTranslateCTM(context, myImageView.image!.size.width, 0)
CGContextScaleCTM(context, -1, 1)
myImageView.image!.drawInRect(CGRect(x: 0, y: 0, width: myImageView.image!.size.width, height: myImageView.image!.size.height))
// move back and reinvert
CGContextScaleCTM(context, 1, 1)
CGContextTranslateCTM(context, -myImageView.image!.size.width, 0)
let flippedImg = UIGraphicsGetImageFromCurrentImageContext()
myImageView.image = flippedImg
UIGraphicsEndImageContext()
Answer 5:
斯威夫特4:
let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: originalImage.size.height)
ctx.concatenate(flipVertical)
Answer 6:
在斯威夫特4使用此功能:
func drawImage(image: UIImage) -> UIImage {
// Setup our context
let opaque = false
let scale: CGFloat = 0 // 0 means we use scale factor of the device’s main screen.
UIGraphicsBeginImageContextWithOptions(image.size, opaque, scale)
let context = UIGraphicsGetCurrentContext()!
let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: image.size.height)
context.concatenate(flipVertical) // flip by y
// draw your another figures
//...
// Drawing complete, set context to image and finish
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
文章来源: Vertical flip of CGContext