我目前正在对三星智能电视的一个项目。
该项目将需要使用Flash,以及规范规定编制对Flash 10.1,如果我想用它在电视上。 然而,我看着在Flash Professional CS6的发布选项,而我只给出了10.3的选项,而不是10,10.1,或任何其他Flash 10的颠覆(我所给出的选项为Flash 9 ,8,11,多,虽然)。
有没有什么办法来强制CS6编译对Flash 10.1的?
我目前正在对三星智能电视的一个项目。
该项目将需要使用Flash,以及规范规定编制对Flash 10.1,如果我想用它在电视上。 然而,我看着在Flash Professional CS6的发布选项,而我只给出了10.3的选项,而不是10,10.1,或任何其他Flash 10的颠覆(我所给出的选项为Flash 9 ,8,11,多,虽然)。
有没有什么办法来强制CS6编译对Flash 10.1的?
最后让我指出,我没有CS6前言本; 但是,我认为这将会是一样覆盖在以前的版本中的球员。
你将需要下载10.1的playerglobal.swc,这可从Adobe的存档版本的Flash Player的网站。
放置的playerglobal.swc在Flash Pro中CS6一个FP10.1在文件夹/通用/配置安装路径/ ActionScript 3.0中/ FP10.1 /的playerglobal.swc
例如:/应用/的Adobe Flash CS6 /通用/配置/ ActionScript 3.0中/ FP10.1
创建一个发布目标XML添加Flash Player 10.1的选项在Flash Pro的发布设置对话框的下拉。 这些被发现在/通用/配置/播放机/
例如:/应用/的Adobe Flash CS5.5 /通用/配置/播放机/ FlashPlayer10_1.xml
复制并粘贴现有的Flash Player 10 XML作为模板; 或者,它应该是这样的:
<?xml version="1.0" encoding="UTF-8"?> <players> <player id="FlashPlayer10" version="10" asversion="3"> <name>Flash Player 10 & 10.1</name> <path builtin="true" /> <path platform="WIN">Device Central/adcdl.exe</path> <path platform="MAC">Device Central/adcdl</path> <playerDefinitionPath as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/FP10/playerglobal.swc" /> <feature name="multiScreenPublish" supported="true" /> <feature name="mobileAuthoringIntegration" supported="true" /> <feature name="deviceSound" supported="false" /> <feature name="exportStreamingSound" supported="true" /> <feature name="exportEventSound" supported="true" /> <feature name="FSCommand2" supported="false" /> <feature name="gradient_linearRGB" supported="true" /> <feature name="gradient_overflow" supported="true" /> <feature name="shape_strokeHint" supported="true" /> <feature name="shape_cap" supported="true" /> <feature name="shape_join" supported="true" /> <feature name="shape_mitre" supported="true" /> <feature name="shape_scale" supported="true" /> <feature name="linkage_exportForActionscript" supported="true" /> <feature name="linkage_exportForRuntimeSharing" supported="true" /> <feature name="linkage_exportInFirstFrame" supported="true" /> <feature name="linkage_importForRuntimeSharing" supported="true" /> <feature name="linkage_importAndAddToCache" supported="false" /> <feature name="publish_localPlaybackSecurity" supported="true" /> <feature name="publish_hardwareAcceleration" supported="true" /> <feature name="symbol_blendMode" supported="true" /> <feature name="actionScript_documentClass" supported="true" /> <feature name="symbol_blendMode" supported="true" /> <feature name="filters" supported="true" /> <feature name="component_binding" supported="true" /> <feature name="component_schema" supported="true" /> <feature name="screens" supported="true" /> <feature name="video" supported="true" /> <feature name="deviceVideo" supported="false" /> <feature name="accessibility" supported="true" /> <feature name="dynamic_text_kerning" supported="true" /> <feature name="static_text_charwidth_nondeviceFont" supported="true" /> <feature name="static_text_charwidth_deviceFont" supported="true" /> <feature name="advanced_anti_alias_text" supported="true" /> <feature name="nine_slice_scaling" supported="true" /> <feature name="runtimeNumberMinMax" supported="true" /> <feature name="use8kSampleRate" supported="true" /> <feature name="useDefineFont4ForDeviceText" supported="true" /> <feature name="useDefineFont4ForEmbeddedFonts" supported="true" /> <feature name="textLayoutFramework" supported="true" /> <encodingPresets> <preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d" name="FLV - Match Source Attributes (High Quality)" ext="flv" default="true" /> </encodingPresets> <testmenu> <menu name="ID_testInFlash" default="true" /> <menu name="ID_testInDeviceCentral" /> </testmenu> <debugmenu> <menu name="ID_debugtInFlash" default="true" /> <menu name="ID_debugInDeviceCentral" /> </debugmenu> </player> </players>
贾森的回答上面是完美的 - 只是一个小的变化 - 确保线路
as3="$(AppConfig)/ActionScript 3.0/FP10/playerglobal.swc"
即FP10.1在杰森的例子,不是FP10 - 路径到您已经安装了相匹配的playerglobal.swc
对于CC的AdobeFlash xml文件:
<?xml version="1.0" encoding="UTF-8"?>
<players>
<player id="FlashPlayer10" version="10" asversion="3">
<name>Flash Player 10.1</name>
<path builtin="true" />
<path platform="WIN">Device Central/adcdl.exe</path>
<path platform="MAC">Device Central/adcdl</path>
<playerDefinitionPath
as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7"
as3="$(AppConfig)/ActionScript 3.0/FP10.1/playerglobal.swc" />
<feature name="multiScreenPublish" supported="true" />
<feature name="mobileAuthoringIntegration" supported="true" />
<feature name="deviceSound" supported="false" />
<feature name="exportStreamingSound" supported="true" />
<feature name="exportEventSound" supported="true" />
<feature name="FSCommand2" supported="false" />
<feature name="gradient_linearRGB" supported="true" />
<feature name="gradient_overflow" supported="true" />
<feature name="shape_strokeHint" supported="true" />
<feature name="shape_cap" supported="true" />
<feature name="shape_join" supported="true" />
<feature name="shape_mitre" supported="true" />
<feature name="shape_scale" supported="true" />
<feature name="linkage_exportForActionscript" supported="true" />
<feature name="linkage_exportForRuntimeSharing" supported="true" />
<feature name="linkage_exportInFirstFrame" supported="true" />
<feature name="linkage_importForRuntimeSharing" supported="true" />
<feature name="linkage_importAndAddToCache" supported="false" />
<feature name="publish_localPlaybackSecurity" supported="true" />
<feature name="publish_hardwareAcceleration" supported="true" />
<feature name="symbol_blendMode" supported="true" />
<feature name="actionScript_documentClass" supported="true" />
<feature name="symbol_blendMode" supported="true" />
<feature name="filters" supported="true" />
<feature name="component_binding" supported="true" />
<feature name="component_schema" supported="true" />
<feature name="screens" supported="true" />
<feature name="video" supported="true" />
<feature name="deviceVideo" supported="false" />
<feature name="accessibility" supported="true" />
<feature name="dynamic_text_kerning" supported="true" />
<feature name="static_text_charwidth_nondeviceFont" supported="true" />
<feature name="static_text_charwidth_deviceFont" supported="true" />
<feature name="advanced_anti_alias_text" supported="true" />
<feature name="nine_slice_scaling" supported="true" />
<feature name="runtimeNumberMinMax" supported="true" />
<feature name="use8kSampleRate" supported="true" />
<feature name="useDefineFont4ForDeviceText" supported="true" />
<feature name="useDefineFont4ForEmbeddedFonts" supported="true" />
<feature name="textLayoutFramework" supported="true" />
<encodingPresets>
<preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d" name="FLV - Match Source Attributes (High Quality)"
ext="flv" default="true" />
</encodingPresets>
<testmenu>
<menu name="ID_testInFlash" default="true" />
<menu name="ID_testInDeviceCentral" />
</testmenu>
<debugmenu>
<menu name="ID_debugtInFlash" default="true" />
<menu name="ID_debugInDeviceCentral" />
</debugmenu>
</player>
</players>
没错只要按照上面的两个答案。 对于进一步的步骤和引用请按照下面的链接,
http://blog.prevail.co.nz/2011/06/21/overlaying-air2-7-in-flash-cs5/comment-page-2/#comment-1803
http://www.yeahbutisitflash.com/?p=2949&cpage=1#comment-67603
只是要添加的playerglobal.swc FP10.2在Mac上的Flash CC。
这需要在它不接受11以上的播放器版本和SWF版本版本与DoubleClick SWF版本问题进行梳理,广告客户不再同步。
Flash Player 9 = swf version 9
Flash Player 10 and 10.1 = swf version 10
Flash Player 10.2 = swf version 11
Flash Player 10.3 = swf version 12
Flash Player 11 = swf version 13
为了给自己做这一点,你需要进入“应用/的Adobe Flash CC。”
右键单击闪存CC应用程序并选择“显示包内容”。
现在,你需要找到以下文件夹:
/应用/的Adobe Flash CC /的Adobe Flash CC.app/Contents/Common/Configuration/Players
你需要复制FlashPlayer10_3.xml为FlashPlayer10_2.xml和替换文件中的相关细节。 这为我工作:
<?xml version="1.0" encoding="UTF-8"?>
<players>
<player id="FlashPlayer10.2" version="11" asversion="3">
<name>Flash Player 10.2</name>
<path builtin="true" />
<path platform="WIN">Device Central/adcdl.exe</path>
<path platform="MAC">Device Central/adcdl</path>
<playerDefinitionPath as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/FP10.2/playerglobal.swc" />
<feature name="multiScreenPublish" supported="true" />
<feature name="mobileAuthoringIntegration" supported="true" />
<feature name="deviceSound" supported="false" />
<feature name="exportStreamingSound" supported="true" />
<feature name="exportEventSound" supported="true" />
<feature name="FSCommand2" supported="false" />
<feature name="gradient_linearRGB" supported="true" />
<feature name="gradient_overflow" supported="true" />
<feature name="shape_strokeHint" supported="true" />
<feature name="shape_cap" supported="true" />
<feature name="shape_join" supported="true" />
<feature name="shape_mitre" supported="true" />
<feature name="shape_scale" supported="true" />
<feature name="linkage_exportForActionscript" supported="true" />
<feature name="linkage_exportForRuntimeSharing" supported="true" />
<feature name="linkage_exportInFirstFrame" supported="true" />
<feature name="linkage_importForRuntimeSharing" supported="true" />
<feature name="linkage_importAndAddToCache" supported="false" />
<feature name="publish_localPlaybackSecurity" supported="true" />
<feature name="publish_hardwareAcceleration" supported="true" />
<feature name="symbol_blendMode" supported="true" />
<feature name="actionScript_documentClass" supported="true" />
<feature name="symbol_blendMode" supported="true" />
<feature name="filters" supported="true" />
<feature name="component_binding" supported="true" />
<feature name="component_schema" supported="true" />
<feature name="screens" supported="true" />
<feature name="video" supported="true" />
<feature name="deviceVideo" supported="false" />
<feature name="accessibility" supported="true" />
<feature name="dynamic_text_kerning" supported="true" />
<feature name="static_text_charwidth_nondeviceFont" supported="true" />
<feature name="static_text_charwidth_deviceFont" supported="true" />
<feature name="advanced_anti_alias_text" supported="true" />
<feature name="nine_slice_scaling" supported="true" />
<feature name="runtimeNumberMinMax" supported="true" />
<feature name="use8kSampleRate" supported="true" />
<feature name="useDefineFont4ForDeviceText" supported="true" />
<feature name="useDefineFont4ForEmbeddedFonts" supported="true" />
<feature name="textLayoutFramework" supported="true" />
<encodingPresets>
<preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d" name="FLV - Match Source Attributes (High Quality)" ext="flv" default="true" />
</encodingPresets>
<testmenu>
<menu name="ID_testInFlash" default="true" />
<menu name="ID_testInDeviceCentral" />
</testmenu>
<debugmenu>
<menu name="ID_debugtInFlash" default="true" />
<menu name="ID_debugInDeviceCentral" />
</debugmenu>
</player>
</players>
下一步是将您的playerglobal.swc添加到这里新的命名FP10.2文件夹:
/应用/的Adobe Flash CC /的Adobe Flash CC.app/Contents/Common/Configuration/ActionScript 3.0 / FP10.2
请确保您已在事实上改名为SWC文件是playerglobal而不是playerglobal10_2。
现在,如果你重新启动闪存你要善于在10.2出口