我有我的帧的大小缓冲图像:
public BufferedImage img;
public static int WIDTH = 800;
public static int HEIGHT = 600;
img=new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_INT_RGB);
我怎样才能画,所以我能看到的只是一个黑色的图像填充帧? 不使用Canvas
我希望只使用从图形drawImage方法不使用油漆或功能的paintComponent
如果可能的话,如何可以分配一个一维数组[宽×高]对图像?
简单地说:我想创建一个图像,从数组值转换为像素(0 =黑色,999999999 = lightblue等),并将其绘制到屏幕。
编辑:
这是因为预期不工作密码(应该是上有一个黑色的绘制图像的帧),但仅仅是一个空白frame.Why图像不TOT帧添加?
import javax.swing.*;
import java.awt.Canvas;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
public class test extends Canvas{
public static JFrame frame;
public static int WIDTH = 800;
public static int HEIGHT = 600;
public test(){
}
public static void main(String[] a){
test t=new test();
frame = new JFrame("WINDOW");
frame.add(t);
frame.pack();
frame.setVisible(true);
frame.setSize(WIDTH, HEIGHT);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
t.start();
}
public void start(){
BufferedImage img = new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_INT_RGB);
int[] pixels = ((DataBufferInt)img.getRaster().getDataBuffer()).getData();
boolean running=true;
while(running){
BufferStrategy bs=this.getBufferStrategy();
if(bs==null){
createBufferStrategy(4);
return;
}
for (int i = 0; i < WIDTH * HEIGHT; i++)
pixels[i] = 0;
Graphics g= bs.getDrawGraphics();
g.drawImage(img, 0, 0, WIDTH, HEIGHT, null);
g.dispose();
bs.show();
}
}}