In my Unity3D application for android I need to start a service, which will run in background. I can't figure it out how can I do it. The method startService() has to be invoked on an activity, but I do not know how to pass the current unity activity from unity script to my android plugin. And I haven't found any way to get the activity in a static method and run startService() in it.
As far as I understand the sequence, I need to get main Unity3D activity and start the service from it.
My class which is supposed to call the service.
public final class StatusCheckStarter {
public static void StartCheckerService()
{
startService(new Intent(this, CheckService.class));
}
}
This code does not work, because "Cannot resolve method startService" and I have nothing to pass in this argument. I need to get the current activity.
Below are two ways to send Activity
instance/reference to Java plugin that doesn't use the onCreate
function or extend from UnityPlayerActivity
.
Method 1: Send Activity
reference once then store it in a static variable in Java for re-usual:
Java:
public final class StatusCheckStarter {
static Activity myActivity;
// Called From C# to get the Activity Instance
public static void receiveActivityInstance(Activity tempActivity) {
myActivity = tempActivity;
}
public static void StartCheckerService() {
myActivity.startService(new Intent(myActivity, CheckService.class));
}
}
C#:
AndroidJavaClass unityClass;
AndroidJavaObject unityActivity;
AndroidJavaClass customClass;
void Start()
{
//Replace with your full package name
sendActivityReference("com.example.StatusCheckStarter");
//Now, start service
startService();
}
void sendActivityReference(string packageName)
{
unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
customClass = new AndroidJavaClass(packageName);
customClass.CallStatic("receiveActivityInstance", unityActivity);
}
void startService()
{
customClass.CallStatic("StartCheckerService");
}
Method 2: Send Activity
reference in each function call.
Java:
public final class StatusCheckStarter {
public static void StartCheckerService(Activity tempActivity) {
tempActivity.startService(new Intent(tempActivity, CheckService.class));
}
}
C#:
void Start()
{
//Replace with your full package name
startService("com.example.StatusCheckStarter");
}
void startService(string packageName)
{
AndroidJavaClass unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaClass customClass = new AndroidJavaClass(packageName);
customClass.CallStatic("StartCheckerService", unityActivity);
}
Note: You must replace com.example.StatusCheckStarter
with the full package of your StatusCheckStarter
class.