我想实现一个C ++的WinRT IBuffer它包装一个char *缓冲区,这样我就可以接受的IBuffer ^参数的WinRT WriteAsync / ReadAsync操作使用它。
EDIT 1(澄清)
我想,以避免数据复制。
我想实现一个C ++的WinRT IBuffer它包装一个char *缓冲区,这样我就可以接受的IBuffer ^参数的WinRT WriteAsync / ReadAsync操作使用它。
EDIT 1(澄清)
我想,以避免数据复制。
从晴复制http://jeremiahmorrill.wordpress.com/2012/05/11/http-winrt-client-for-c/但适于直接换我自己的byte []:
NativeBuffer.h:
#pragma once
#include <wrl.h>
#include <wrl/implements.h>
#include <windows.storage.streams.h>
#include <robuffer.h>
#include <vector>
// todo: namespace
class NativeBuffer :
public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::RuntimeClassType::WinRtClassicComMix>,
ABI::Windows::Storage::Streams::IBuffer,
Windows::Storage::Streams::IBufferByteAccess>
{
public:
virtual ~NativeBuffer()
{
}
STDMETHODIMP RuntimeClassInitialize(byte *buffer, UINT totalSize)
{
m_length = totalSize;
m_buffer = buffer;
return S_OK;
}
STDMETHODIMP Buffer(byte **value)
{
*value = m_buffer;
return S_OK;
}
STDMETHODIMP get_Capacity(UINT32 *value)
{
*value = m_length;
return S_OK;
}
STDMETHODIMP get_Length(UINT32 *value)
{
*value = m_length;
return S_OK;
}
STDMETHODIMP put_Length(UINT32 value)
{
m_length = value;
return S_OK;
}
private:
UINT32 m_length;
byte *m_buffer;
};
要创建IBuffer:
Streams::IBuffer ^CreateNativeBuffer(LPVOID lpBuffer, DWORD nNumberOfBytes)
{
Microsoft::WRL::ComPtr<NativeBuffer> nativeBuffer;
Microsoft::WRL::Details::MakeAndInitialize<NativeBuffer>(&nativeBuffer, (byte *)lpBuffer, nNumberOfBytes);
auto iinspectable = (IInspectable *)reinterpret_cast<IInspectable *>(nativeBuffer.Get());
Streams::IBuffer ^buffer = reinterpret_cast<Streams::IBuffer ^>(iinspectable);
return buffer;
}
和呼叫读取数据(lpBuffer是字节[]):
Streams::IBuffer ^buffer = CreateNativeBuffer(lpBuffer, nNumberOfbytes);
create_task(randomAccessStream->ReadAsync(buffer, (unsigned int)nNumberOfBytesToRead, Streams::InputStreamOptions::None)).wait();
我不敢肯定,如果ComPtr需要一些清理,因此,欢迎有关内存管理的任何建议。
这应该工作:
// Windows::Storage::Streams::DataWriter
// Windows::Storage::Streams::IBuffer
// BYTE = unsigned char (could be char too)
BYTE input[1024] {};
DataWriter ^writer = ref new DataWriter();
writer->WriteBytes(Platform::ArrayReference<BYTE>(input, sizeof(input));
IBuffer ^buffer = writer->DetachBuffer();