I have some misunderstanding about how GMainLoop
work.
Main thing - API which add some callbacks into g_main_loop
(like g_timeout_add_seconds()
) don't take pointer to which loop you want to add that callback.
It looks like you add callback's for all g_main_loop
instances.
Even if you have not yet created. Simple example for this:
#include <glib.h>
gboolean callback(gpointer data)
{
static guint16 i=0;
g_print("Iter=%"G_GUINT16_FORMAT"\n",i++);
if(i%5==0){
g_print("try to stop loop1\n");
g_main_loop_quit((GMainLoop*)data);
}
return TRUE;
}
int main()
{
GMainLoop* loop1 = NULL;
GMainLoop* loop2 = NULL;
loop1 = g_main_loop_new (NULL, FALSE);
g_timeout_add_seconds(1, callback,loop1);
loop2 = g_main_loop_new (NULL, FALSE);
g_print("run loop1\n");
g_main_loop_run(loop1);
g_free(loop1);
g_print("run loop2\n");
g_main_loop_run(loop2);
g_free(loop2);
return 0;
}
Result is:
run loop1
Iter=0
Iter=1
Iter=2
Iter=3
Iter=4
try to stop loop1
run loop2
Iter=5
Iter=6
Iter=7
Iter=8
Iter=9
try to stop loop1
Segmentation fault (core dumped)
Is it possible add callback()
to loop1
, and don't add it to loop2
?
A quick look at the documentation for g_idle_add()
, g_idle_add_full()
, g_timeout_add()
, or g_timeout_add_full()
will tell you:
This internally creates a main loop source using g_timeout_source_new()
and attaches it to the main loop context using g_source_attach()
. You can do these steps manually if you need greater control.
Note that it says it attaches the source to the main loop context—i.e., a GMainContext
, not a GMainLoop
. When you create your GMainLoop
instances you're passing NULL
for the first argument. According to the the g_main_loop_new() documentation
, that argument is
a GMainContext
(if NULL
, the default context will be used).
So, you are creating two main loops, both using the same context (which is the default context).
To get the result I think you're expecting, you should do something like:
#include <glib.h>
gboolean callback(gpointer data)
{
static guint16 i=0;
g_print("Iter=%"G_GUINT16_FORMAT"\n",i++);
if(i%5==0){
g_print("try to stop loop1\n", data);
g_main_loop_quit((GMainLoop*)data);
}
return TRUE;
}
int main()
{
GMainContext* con1 = NULL;
GMainContext* con2 = NULL;
GMainLoop* loop1 = NULL;
GMainLoop* loop2 = NULL;
GSource* source1 = NULL;
con1 = g_main_context_new ();
con2 = g_main_context_new ();
loop1 = g_main_loop_new (con1, FALSE);
loop2 = g_main_loop_new (con2, FALSE);
source1 = g_timeout_source_new_seconds (1);
g_source_set_callback (source1, callback, loop1, NULL);
g_source_attach (source1, con1);
// We don't need the GMainContext anymore—the loop has an internal
// reference so we'll drop ours.
g_main_context_unref (con1);
con1 = NULL;
// Ditto for the GSource
g_source_unref (source1);
source1 = NULL;
g_main_context_unref (con2);
con2 = NULL;
g_print("run loop1\n");
g_main_loop_run(loop1);
// Use g_main_loop_unref, not g_free
g_main_loop_unref(loop1);
loop1 = NULL;
g_print("run loop2\n");
// Note that there is no longer a callback attached here, so it will
// run forever.
g_main_loop_run(loop2);
g_main_loop_unref(loop2);
loop2 = NULL;
return 0;
}