i just need to be able to loop a console app. what i mean by that is:
program start:
display text
get input
do calculation
display result
display text
get input.
REPEAT PROCESS INFINATE NUMBER OF TIMES UNTIL THE USER EXITS THE APPLICATION.
program end.
i hope that made sense. can anyone please explain how i would go about doing this? thank you :)
You could wrap the whole body of your Main method in program.cs in a while loop with a condition that will always be satisfied.
E.g (in pseudo-code)
While (true)
{
Body
}
Kindness,
Dan
Console.WriteLine("bla bla - enter xx to exit");
string line;
while((line = Console.ReadLine()) != "xx")
{
string result = DoSomethingWithThis(line);
Console.WriteLine(result);
}
while(true) {
DisplayText();
GetInput();
DoCalculation();
DisplayResult();
DisplayText();
GetInput();
}
The user can stop the program at any point with CTRL-C
.
Is this what you meant?
Use a While loop
bool userWantsToExit = false;
get input
while(!userWantsToExit)
{
do calc;
display results;
display text;
get input;
if (input == "exit")
userWantsToExit = true;
}
program end;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace InputLoop
{
class Program
{
static long PrintFPSEveryXMilliseconds = 5000;
static double LimitFPSTo = 10.0;
static void Main(string[] args)
{
ConsoleKeyInfo Key = new ConsoleKeyInfo(' ', ConsoleKey.Spacebar, false, false, false);
long TotalFrameCount = 0;
long FrameCount = 0;
double LimitFrameTime = 1000.0 / LimitFPSTo;
do
{
Stopwatch FPSTimer = Stopwatch.StartNew();
while (!Console.KeyAvailable)
{
//Start of Tick
Stopwatch SW = Stopwatch.StartNew();
//The Actual Tick
Tick();
//End of Tick
SW.Stop();
++TotalFrameCount;
++FrameCount;
if (FPSTimer.ElapsedMilliseconds > PrintFPSEveryXMilliseconds)
{
FrameCount = PrintFPS(FrameCount, FPSTimer);
}
if (SW.Elapsed.TotalMilliseconds < LimitFrameTime)
{
Thread.Sleep(Convert.ToInt32(LimitFrameTime - SW.Elapsed.TotalMilliseconds));
}
else
{
Thread.Yield();
}
}
//Print out and reset current FPS
FrameCount = PrintFPS(FrameCount, FPSTimer);
//Read input
Key = Console.ReadKey();
//Process input
ProcessInput(Key);
} while (Key.Key != ConsoleKey.Escape);
}
private static long PrintFPS(long FrameCount, Stopwatch FPSTimer)
{
FPSTimer.Stop();
Console.WriteLine("FPS: {0}", FrameCount / FPSTimer.Elapsed.TotalSeconds);
//Reset frame count and timer
FrameCount = 0;
FPSTimer.Reset();
FPSTimer.Start();
return FrameCount;
}
public static void Tick()
{
Console.Write(".");
}
public static void ProcessInput(ConsoleKeyInfo Key)
{
Console.WriteLine("Pressed {0} Key", Key.KeyChar.ToString());
}
}
}
You can just put a loop around whatever you're doing in your program.