My attempt to draw UIBezierPath lines with different colors is failing me. All the lines change to the currently selected color. All my path and information are all stored in an NSMutableArray called pathInfo. In path info I drop in array that contains the Path, Color, Width, and Type of line. This works fine except all the lines turn to whatever color the user has selected. I would appreciate any help greatly!
- (void)drawRect:(CGRect)rect {
UIBezierPath *drawPath = [UIBezierPath bezierPath];
drawPath.lineCapStyle = kCGLineCapRound;
drawPath.miterLimit = 0;
for (int i = 0; i < [pathInfo count]; i++){
NSArray *row = [[NSArray alloc] initWithArray:[pathInfo objectAtIndex:i]];
NSLog(@"Path: %@",[row objectAtIndex:0]);
NSLog(@"Color: %@",[row objectAtIndex:1]);
NSLog(@"Width: %@",[row objectAtIndex:2]);
NSLog(@"Type: %@",[row objectAtIndex:3]);
//width
drawPath.lineWidth = [[row objectAtIndex:2] floatValue];
//color
[[row objectAtIndex:1] setStroke];
//path
[drawPath appendPath:[row objectAtIndex:0]];
}
UIBezierPath *path = [self pathForCurrentLine];
if (path)
[drawPath appendPath:path];
[drawPath stroke];
}
- (UIBezierPath*)pathForCurrentLine {
if (CGPointEqualToPoint(startPoint, CGPointZero) && CGPointEqualToPoint(endPoint, CGPointZero)){
return nil;
}
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:startPoint];
[path addLineToPoint:endPoint];
return path;
}