Im trying to figure out how to retrieve a videos frame rate via AVPlayer. AVPlayerItem has a rate variable but it only returns a value between 0 and 2 (usually 1 when playing). Anybody have an idea how to get the video frame rate?
Cheers
Im trying to figure out how to retrieve a videos frame rate via AVPlayer. AVPlayerItem has a rate variable but it only returns a value between 0 and 2 (usually 1 when playing). Anybody have an idea how to get the video frame rate?
Cheers
Use AVAssetTrack's
nominalFrameRate
property
.
Below method to get FrameRate
: Here queuePlayer
is AVPlayer
-(float)getFrameRateFromAVPlayer
{
float fps=0.00;
if (self.queuePlayer.currentItem.asset) {
AVAssetTrack * videoATrack = [[videoAsset tracksWithMediaType:AVMediaTypeVideo] lastObject];
if(videoATrack)
{
fps = videoATrack.nominalFrameRate;
}
}
return fps;
}
There seems to be a discrepancy in this nominalFrameRate returned for the same media played on different versions of iOS. I have a video I encoded with ffmpeg at 1 frame per second (125 frames) with keyframes every 25 frames and when loading in an app on iOS 7.x the (nominal) frame rate is 1.0, while on iOS 8.x the (nominal) frame rate is 0.99. This seems like a very small difference, however in my case I need to navigate precisely to a given frame in the movie and this difference screws up such navigation (the movie is an encoding of a sequence of presentation slides). Given that I already know the frame rate of the videos my app needs to play (e.g. 1 fps) I can simply rely on this value instead of determining the frame rate dynamically (via nominalFrameRate value), however I wonder WHY there is such discrepancy between iOS versions as far as this nominalFrameRate goes. Any ideas?
I don't know anything in AVPlayer
that can help you to calculate the frame rate.
AVPlayerItem
rate
property is the playback rate, nothing to do with the frame rate.
The easier options is to obtain a AVAssetTrack
and read its nominalFrameRate
property. Just create an AVAsset
and you'll get an array of tracks.
Or use AVAssetReader
to read the video frame by frame, get its presentation time and count how many frames are in the same second, then average for a few seconds or the whole video.
The rate value on AVPlayer is the speed relative to real time to which it's playing, eg 0.5 is slow motion, 2 is double speed.
As Paresh Navadiya points out a track also has a nominalFrameRate variable however this seems to sometimes give strange results. the best solution I've found so far is to use the following:
CMTime frameDuration = [myAsset tracksWithMediaType:AVMediaTypeVideo][0].minFrameDuration;
float fps = frameDuration.timescale/(float)frameDuration.value;
The above gives slightly unexpected results for variable frame rate but variable frame rate has slightly odd behavior anyway. Other than that it matches ffmpeg -i in my tests.
EDIT ----
I've found sometimes the above gives time kCMTimeZero. The workaround I've used for this is to create an AVAssetReader with a track output,get the pts of the first frame and second frame then do a subtraction of the two.
Swift 4 version of the answer:
let asset = avplayer.currentItem.asset
let tracks = asset.tracks(withMediaType: .video)
let fps = tracks?.first?.nominalFrameRate
Remember to handle nil checking.