So I have this code
function timer()
{
setTimeout(function(){alert("Out of time")}, 3000); //Alerts "Out of time" after 3000 milliseconds
}
function resetTime()
{
timer(); //this is not right, i thought it would override the first function but it just adds another timer as well which is not what I want
}
function stopTime()
{
//What could go here to stop the first function from fully executing before it hits 3000 milliseconds and displays the alert message?
}
the function timer() starts as the page loads but if I have a button for stopTime() and I click on it, how do I stop the first function from executing and stop it from hitting the 3000 millisecond mark and alerting "Out of time"?
Use a variable with scope over all of your functions.
var myTimer;
...
myTimer = setTimeout(...);
...
clearTimeout(myTimer);
var timer;
function timer()
{
timer = setTimeout(function(){alert("Out of time")}, 3000); //Alerts "Out of time" after 3000 milliseconds
}
function resetTime()
{
clearTimeout(timer);
timer(); //this is not right, i thought it would override the first function but it just adds another timer as well which is not what I want
}
function stopTime()
{
//What could go here to stop the first function from fully executing before it hits 3000 milliseconds and displays the alert message?
}
try this it will Work For you
The value returned from setTimeout
is a unique ID that you can use later to cancel the timeout with clearTimeout
.
var timeout;
function timer () {
timeout = setTimeout(/* ... */);
}
function resetTime() {
stopTime();
timer();
}
function stopTime() {
clearTimeout(timeout);
}