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问题:
In search of a fast composite key for Dictionary I came upon anomaly I cannot understand nor justify.
In limited testing
Dictionary<KeyValuePair<UInt32, UInt32>, string>
is significantly slower (200:1) than
Dictionary<KeyValuePair<UInt16, UInt16>, string>
Test on two loops from 0 to 1000
Populate and then ContainsKey
Poplulate ContainsKey
UInt32 92085 86578
UInt16 2201 431
The problem is that
new KeyValuePair<UInt32, UInt32>(i, j).GetHashCode();
yields MANY duplicates.
In looping i and j 1024 only 1024 unique hash values are created.
Based on avalanche comment from CasperOne tried i*31 and j*97 (two prime numbers) and that resulted in 105280 unique on 1024X1024. Still a lot of duplicates. CasperOne I know that is not the same as random. But it is not my job to randomize the input. GetHashCode() is supposed to randomize the output.
Why the high number of duplicates?
Same loop on
new KeyValuePair<UInt16, UInt16>(i, j).GetHashCode();
yields 1024 X 1024 unique hash codes (perfect).
Int32 has the same problem.
These duplicate hash values kill
Dictionary<KeyValuePair<UInt32, UInt32>, string>
Tuple also generates a lot of duplicates it does not degrade at Int32 compared to Int16.
Time for generating the raw KVP and the raw KPV.GetHashCode is similar.
Same anomaly with HashSet.
Dictionary<KeyValuePair<UInt32, UInt32>, string> dKVPu32 = new Dictionary<KeyValuePair<UInt32, UInt32>, string>();
Dictionary<KeyValuePair<UInt16, UInt16>, string> dKVPu16 = new Dictionary<KeyValuePair<UInt16, UInt16>, string>();
KeyValuePair<UInt32, UInt32> kvpUint32;
KeyValuePair<UInt16, UInt16> kvpUint16;
int range = 1000;
Int32 hashCode;
HashSet<Int32> kvpUint32Hash = new HashSet<Int32>();
HashSet<Int32> kvpUint16Hash = new HashSet<Int32>();
Stopwatch sw = new Stopwatch();
sw.Start();
for (UInt32 i = 0; i < range; i++)
{
for (UInt32 j = 0; j < range; j++)
{
kvpUint32 = new KeyValuePair<UInt32, UInt32>(i, j);
}
}
Console.WriteLine("UInt32 raw " + sw.ElapsedMilliseconds.ToString());
// 7
sw.Restart();
for (UInt16 i = 0; i < range; i++)
{
for (UInt16 j = 0; j < range; j++)
{
kvpUint16 = new KeyValuePair<UInt16, UInt16>(i, j);
}
}
Console.WriteLine("UInt16 raw " + sw.ElapsedMilliseconds.ToString());
// 6
sw.Restart();
for (UInt32 i = 0; i < range; i++)
{
for (UInt32 j = 0; j < range; j++)
{
hashCode = new KeyValuePair<UInt32, UInt32>(i, j).GetHashCode();
kvpUint32Hash.Add(hashCode);
}
}
Console.WriteLine("UInt32 GetHashCode " + sw.ElapsedMilliseconds.ToString() + " unique count " + kvpUint32Hash.Count.ToString());
// 285 1024
sw.Restart();
for (UInt16 i = 0; i < range; i++)
{
for (UInt16 j = 0; j < range; j++)
{
hashCode = new KeyValuePair<UInt16, UInt16>(i, j).GetHashCode();
kvpUint16Hash.Add(hashCode);
}
}
Console.WriteLine("UInt16 GetHashCode " + sw.ElapsedMilliseconds.ToString() + " unique count " + kvpUint16Hash.Count.ToString());
// 398 1000000
sw.Restart();
Console.ReadLine();
for (UInt32 i = 0; i < range; i++)
{
for (UInt32 j = 0; j < range; j++)
{
dKVPu32.Add(new KeyValuePair<UInt32, UInt32>(i, j), String.Format("{0} {1}", i.ToString(), j.ToString()));
}
}
Console.WriteLine("hsKVPu32 pop " + sw.ElapsedMilliseconds.ToString());
// 92085
sw.Restart();
for (UInt32 i = 0; i < range; i++)
{
for (UInt32 j = 0; j < range; j++)
{
if (!dKVPu32.ContainsKey(new KeyValuePair<UInt32, UInt32>(i, j))) Debug.WriteLine("Opps"); ;
}
}
Console.WriteLine("hsKVPu32 find " + sw.ElapsedMilliseconds.ToString());
// 86578
dKVPu32.Clear();
dKVPu32 = null;
GC.Collect();
sw.Restart();
for (UInt16 i = 0; i < range; i++)
{
for (UInt16 j = 0; j < range; j++)
{
dKVPu16.Add(new KeyValuePair<UInt16, UInt16>(i, j), String.Format("{0} {1}", i.ToString(), j.ToString()));
}
}
Console.WriteLine("hsKVPu16 pop " + sw.ElapsedMilliseconds.ToString());
// 2201
sw.Restart();
for (UInt16 i = 0; i < range; i++)
{
for (UInt16 j = 0; j < range; j++)
{
if (!dKVPu16.ContainsKey(new KeyValuePair<UInt16, UInt16>(i, j))) Debug.WriteLine("Opps"); ;
}
}
sw.Stop();
Console.WriteLine("hsKVPu16 find " + sw.ElapsedMilliseconds.ToString());
// 431
P.S. The fastest is to pack .E.G. ((UInt32)int1 << 16) | int2;
The hash of first UInt32 column equals hash of KVP of the next two.
2281371105 8 992
2281371104 8 993
2281371107 8 994
2281371145 0 0
2281371147 0 2
2281371149 0 4
2281371151 0 6
2281371137 0 8
2281371144 0 1
2281371146 0 3
2281371148 0 5
2281371150 0 7
2281371136 0 9
2281371144 1 0
2281371145 1 1
2281371146 1 2
2281371147 1 3
2281371148 1 4
2281371149 1 5
2281371150 1 6
2281371151 1 7
2281371136 1 8
2281371137 1 9
2281371147 2 0
2281371146 2 1
2281371144 2 3
2281371151 2 4
2281371150 2 5
2281371149 2 6
2281371148 2 7
2281371139 2 8
The only pattern I have found is that either the sum or difference or the KVP matches.
But could not find a pattern for when to sum and when to subtract.
It is a bad hash so knowing what it is is of little value.
回答1:
Firstly, we can dispense with the timing aspect of this - it feels to me like this is really just about hash collisions, as obviously those will kill the performance.
So, the question is really why there are more hash collisions for KeyValuePair<uint, uint>
than KeyValuePair<ushort, ushort>
. To help find out a bit more about that, I've written the following short program:
using System;
using System.Collections.Generic;
class Program
{
const int Sample1 = 100;
const int Sample2 = 213;
public static void Main()
{
Display<uint, ushort>();
Display<ushort, ushort>();
Display<uint, uint>();
Display<ushort, uint>();
}
static void Display<TKey, TValue>()
{
TKey key1 = (TKey) Convert.ChangeType(Sample1, typeof(TKey));
TValue value1 = (TValue) Convert.ChangeType(Sample1, typeof(TValue));
TKey key2 = (TKey) Convert.ChangeType(Sample2, typeof(TKey));
TValue value2 = (TValue) Convert.ChangeType(Sample2, typeof(TValue));
Console.WriteLine("Testing {0}, {1}", typeof(TKey).Name, typeof(TValue).Name);
Console.WriteLine(new KeyValuePair<TKey, TValue>(key1, value1).GetHashCode());
Console.WriteLine(new KeyValuePair<TKey, TValue>(key1, value2).GetHashCode());
Console.WriteLine(new KeyValuePair<TKey, TValue>(key2, value1).GetHashCode());
Console.WriteLine(new KeyValuePair<TKey, TValue>(key2, value2).GetHashCode());
Console.WriteLine();
}
}
The output on my machine is:
Testing UInt32, UInt16
-1888265981
-1888265981
-1888265806
-1888265806
Testing UInt16, UInt16
-466800447
-459525951
-466800528
-459526032
Testing UInt32, UInt32
958334947
958334802
958334802
958334947
Testing UInt16, UInt32
-1913331935
-1913331935
-1913331935
-1913331935
You can obviously try varying the sample values to see where there are collisions.
The results of KeyValuePair<ushort, uint>
are particularly worrying, and the results of KeyValuePair<ushort, ushort>
are surprisingly good.
In fact, KeyValuePair<ushort, uint>
isn't just bad - it's ludicrously bad as far as I can see - I haven't to find any value which doesn't have the same hash code of -1913331935 when running the 64 bit CLR. Running the 32 bit CLR I get a different hash code, but still the same hash code for all values.
It appears that in .NET 4.5 (which is what I'm running) the default implementation of GetHashCode
doesn't just take the first instance field of the struct, as previously documented. I suspect that for at least some types, it just uses the first 4 bytes of memory beyond the header in the boxed value (and there will be boxing for every call here), and that ends up sometimes being just the first field (if that field is a uint
), sometimes being more than one field (e.g. for ushort, ushort
where both fields can fit "inside" 4 bytes) and sometimes being no fields at all (ushort, uint
).
(Actually, this doesn't explain why you get 1024 different hash codes in the uint, uint
case instead of just 1000. I'm still unsure on that.)
Ultimately, using a value type which doesn't override GetHashCode
as a dictionary key seems like it's just a bad idea, unless you've tested to ensure that it's suitable for your specific requirements. There's just too much which is black magic to be confident about it, IMO.
回答2:
Since GetHashCode
returns an Int32
, every pair of Int16
s (or UInt16
s) can easily return a unique value. With a pair of Int32
s, you would need to combine the values in some way to be compatible with your design.
KeyValuePair
doesn't override GetHashCode()
, so you are just using the default implementation of ValueType.GetHashCode()
, and the documentation for it says the following:
(from: http://msdn.microsoft.com/en-us/library/system.valuetype.gethashcode.aspx)
If you call the derived type's GetHashCode method, the return value is not likely to
be suitable for use as a key in a hash table. Additionally, if the value of one or more
of those fields changes, the return value might become unsuitable for use as a key in a
hash table. In either case, consider writing your own implementation of the GetHashCode
method that more closely represents the concept of a hash code for the type.
Since KeyValuePair
doesn't override GetHashCode()
, I assume it's not intended to be used as a Dictionary
key.
Further, according to this question and this C# code, the default implementation of ValueType.GetHashCode()
simply selects the first non-static field, and returns the result of its GetHashCode()
method. This explains the high number of duplicates for KeyValuePair<UInt32, UInt32>
, although it doesn't explain the lack of duplicates for KeyValuePair<UInt16, UInt16>
.
My guess would be that for KeyValuePair<UInt32, UInt32>
, GetHashCode()
does simply return GetHashCode()
of the first value, and that for KeyValuePair<UInt16, UInt16>
, GetHashCode()
is combining the values resulting in a unique hash for each pair of values, since it is possible and straightfoward to do so.
回答3:
As other answerers have mentioned, KeyValuePair
does not override GetHashCode
, and the default implementation of GetHashCode
for structs isn't the best. You can instead use two-element tuples for this, e.g.
var dict = new Dictionary<Tuple<uint, uint>, string>();
dict.Add(Tuple.Create(1u, 2u),"xxx"); // Tuples override GetHashCode
Note however this will add additional overhead for the extra Tuple heap allocation. (it's partially made up for though, since when you call GetHashCode
on a struct that doesn't override it you implicitly box it)
回答4:
Bottom rule is to always override GetHashCode if you want a lot of your own stuff put into a has using structure like a dictionary. You can use this extension to see how well a dictionary is filled. It will report empty slots, duplicate keys and such. About to put it on sourceforge, but here it is;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
// This unit is Freeware. It was developed by Jerremy Koot & Ivo Tops. July 2011
//
// Version By Changes
// ======= ===== ==============================================================
// v1.02 Ivo Removed not-working Hashtable support and simplified code
// v1.01 Ivo Lowered memory usage
// v1.00 I&J First Version
namespace FastLibrary
{
/// <summary>
/// Static Extension Methods for Dictionary, ConcurrentDictionary and HashSet
/// </summary>
public static class ExtHashContainers
{
/// <summary>
/// Checks a dictionary for performance statistics
/// </summary>
public static string Statistics<TKey, TValue>(this Dictionary<TKey, TValue> source)
{
return ExamineData(source.Keys, source);
}
/// <summary>
/// Checks a concurrent dictionary for performance statistics
/// </summary>
public static string Statistics<TKey, TValue>(this ConcurrentDictionary<TKey, TValue> source)
{
return ExamineData(source.Keys, source);
}
/// <summary>
/// Checks a HashSet for performance statistics
/// </summary>
public static string Statistics<TKey>(this HashSet<TKey> source)
{
return ExamineData(source, source);
}
private static string ExamineData<TKey>(ICollection<TKey> source, Object hashContainer)
{
if (!source.Any()) return "No Data found.";
// Find Buckets
var b = GetBuckets(hashContainer);
if (b < 0) return ("Unable to get Buckets Field for HashContainer");
// Create our counting temp dictionaries
var d = new int[b];
var h = new Dictionary<int, int>(source.Count);
// Find Hash Collisions and Bucket Stats
foreach (var k in source)
{
var hash = k.GetHashCode() & 0x7FFFFFFF; // Hashes are stripped of sign bit in HashContainers
int bucket = hash%b; // .NET Hashers do not use negative hashes, and use % voor bucket selection
// Bucket Stats
d[bucket]++;
// Hashing Stats
int c;
if (h.TryGetValue(hash, out c)) h.Remove(hash);
else c = 0;
c++;
h.Add(hash, c);
}
// Do some math
var maxInBucket = d.Max(q => q);
var maxSameHash = h.Values.Max(q => q);
var emptyBuckets = d.Count(q => q == 0);
var emptyStr = b == 0 ? "0" : ((float) (emptyBuckets)/b*100).ToString("0.0");
var worstHash = (from i in h where i.Value == maxSameHash select i.Key).FirstOrDefault();
// Report our findings
var r = Environment.NewLine + hashContainer.GetType().Name + " has " + b + " buckets with " + source.Count +
" items. " +
Environment.NewLine + "The Largest bucket contains " + maxInBucket + " items. " +
Environment.NewLine + "It has " + (emptyBuckets) +
" empty buckets (" + emptyStr + "%)" + Environment.NewLine + "Each non-empty bucket has on average " +
((source.Count/(float) (b - emptyBuckets))).ToString("0.0") + " items." + "The " + source.Count +
" items share " + h.Count +
" unique hashes. ";
if (maxSameHash > 1)
r += Environment.NewLine + "The largest collision has " + maxSameHash +
" items sharing the same hash, which == " + worstHash;
return r;
}
private static Int32 GetBuckets(object dictionary)
{
var type = dictionary.GetType();
while (type != null && !type.IsGenericType) type = type.BaseType;
if (type == null) return -1;
string field = null;
if (type.GetGenericTypeDefinition() == typeof (Dictionary<,>)) field = "buckets";
if (type.GetGenericTypeDefinition() == typeof (ConcurrentDictionary<,>)) field = "m_buckets";
if (type.GetGenericTypeDefinition() == typeof (HashSet<>)) field = "m_buckets";
if (field == null) return -1;
var bucketsField = type.GetField(field, BindingFlags.NonPublic | BindingFlags.Instance);
if (bucketsField == null) return -1;
var buckets = bucketsField.GetValue(dictionary);
if (buckets == null) return -1;
var length = buckets.GetType().GetProperty("Length");
return (int) length.GetGetMethod().Invoke(buckets, null);
}
}
}