似乎有一点问题的企图拉拢我认为到上下文。
我的基本设置,我有拥有一个视图控制器UIPageViewController
我在其中与可由用户手指上绘制视图负载控制器。 基本上,我有一本书,可以在绘制。
当页面在书打开我通过调用保存图像
- (UIImage *)wholeImage {
// Render the layer into an image and return
UIGraphicsBeginImageContext(self.bounds.size);
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *wholePageImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return wholePageImage;
}
这则返回值被保存到一个文件。 然而,当我把这个保存方法,然后行
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
被击中,这似乎让我打电话drawRect:
方法,该方法如下覆盖,
- (void)drawRect:(CGRect)rect {
// Draw the current state of the image
[self.currentImage drawAtPoint:CGPointMake(0.0f, 0.0f)];
CGPoint midPoint1 = [self midPointOfPoint1:previousPoint1 point2:previousPoint2];
CGPoint midPoint2 = [self midPointOfPoint1:currentPoint point2:previousPoint1];
// Get the context
CGContextRef context = UIGraphicsGetCurrentContext();
// Add the new bit of line to the image
[self.layer renderInContext:context];
CGContextMoveToPoint(context, midPoint1.x, midPoint1.y);
CGContextAddQuadCurveToPoint(context, previousPoint1.x, previousPoint1.y, midPoint2.x, midPoint2.y);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, self.lineWidth);
if (self.drawMode == LNDrawViewDrawModeTipex) CGContextSetBlendMode(context, kCGBlendModeClear);
else CGContextSetBlendMode(context, kCGBlendModeCopy);
CGContextSetStrokeColorWithColor(context, self.lineColour.CGColor);
CGContextStrokePath(context);
// Call super
[super drawRect:rect];
}
这是有道理的,但似乎直到最后,我在这条线得到一个EXC_BAD_ACCESS得到递归调用
[self.currentImage drawAtPoint:CGPointMake(0.0f, 0.0f)];
在我完全丧失,什么是造成这一点,并一直推动我坚果。
如果有帮助,我的调用堆栈开始喜欢这个
然后继续递归,直到最后结尾
会很感激,并帮助和洞察力,任何人都可以给!
编辑:(搬加入触摸)
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
// Get the touch
UITouch *touch = [touches anyObject];
// Get the points
previousPoint2 = previousPoint1;
previousPoint1 = [touch previousLocationInView:self];
currentPoint = [touch locationInView:self];
// Calculate mid point
CGPoint mid1 = [self midPointOfPoint1:previousPoint1 point2:previousPoint2];
CGPoint mid2 = [self midPointOfPoint1:currentPoint point2:previousPoint1];
// Create a path for the last few points
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, mid1.x, mid1.y);
CGPathAddQuadCurveToPoint(path, NULL, previousPoint1.x, previousPoint1.y, mid2.x, mid2.y);
CGRect pathBounds = CGPathGetBoundingBox(path);
CGPathRelease(path);
// Take account of line width
pathBounds.origin.x -= self.lineWidth * 2.0f;
pathBounds.origin.y -= self.lineWidth * 2.0f;
pathBounds.size.width += self.lineWidth * 4.0f;
pathBounds.size.height += self.lineWidth * 4.0f;
UIGraphicsBeginImageContext(pathBounds.size);
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
self.currentImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[self setNeedsDisplayInRect:pathBounds];
}